Write a
1 A B C D 2 A B C D 3 A B C D 4 A B C D 5 A B C D 6 A B C D 7 A B C D |
The program should display the seat pattern, with an X marking the seats already assigned. For example, after seats 1A, 2B, and 4C are taken, the display should look like this:
1 X B C D 2 A X C D 3 A B C D 4 A B X D 5 A B C D 6 A B C D 7 A B C D |
After displaying the seats available, the program prompts for the seat desired, the user types in a seat, and then the display of available seats is updated. This continues until all seats are filled or until the user signals that the program should end. If the user types in a seat that is already assigned, the program should say that that seat is occupied and ask for another choice.
Want to see the full answer?
Check out a sample textbook solutionChapter 7 Solutions
Problem Solving with C++ (10th Edition)
Additional Engineering Textbook Solutions
Programming in C
Modern Database Management (12th Edition)
C++ How to Program (10th Edition)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Starting Out with C++: Early Objects (9th Edition)
- Write a c++ program to assign passengers seats in an airplane. Assume a small airplane with seat numbering as follows: 1 A B C D 2 A B C D 3 A B C D 4 A B C D 5 A B C D 6 A B C D 7 A B C D The program should display the seat pattern, with an 'X' marking the seats already assigned. For example, after seats 1A, 2B, and 4C are taken, the display should look like this: 1 X B C D 2 A X C D 3 A B C D 4 A B X D 5 A B C D 6 A B C D 7 A B C D After displaying the seats available, the program prompts for the seat desired, the user types in a seat, and then the display of available seats is updated. This continues until all seats are filled or until the user signals that the program should end. If the user types in a seat that is already assigned, the program should say that that seat is occupied and ask…arrow_forwardSee the sample outputs for more clarification. Project Specifications Input for this project: Values of the grid (row by row) Output for this project: Whether or not the grid is magic square Programmer's full name Project number Project due date Processing Requirements Use the following template to start your project: #include using namespace std; // Global constants // The number of rows in the array // The number of columns in the array // The value of the smallest number // The value of the largest number const int ROWS = 3; const int COLS = 3; const int MIN = 1; const int MAX = 9; // Function prototypes bool isMagicsquare(int arrayRow1[], int arrayRow2 [], int arrayRow3[], int size); bool checkRange (int arrayRow1[], int arrayRow2[], int arrayRow3[], int size, int min, int max); bool checkUnique(int arrayRow1[], int arrayRow2[], int arrayRow3[], int size); bool checkRowSum (int arrayrow1[], int arrayrow2[], int arrayrow3[], int size); bool checkColiSum(int arrayrow1[], int…arrow_forwardjava Write a program that prompts the user to enter a point (x, y) and checks whether the point is within the rectangle centered at (0, 0) with width 10 and height 5. For example, (2, 2) is inside the rectangle and (6, 4) is outside the rectangle, as shown in the Figure. (Hint: A point is in the rectangle if its horizontal distance to (0, 0) is less than or equal to 10 / 2 and its vertical distance to (0, 0) is less than or equal to 5 / 2.) Here are sample runs of the program: Sample 1: Enter a point with two coordinates: 2 2 Point (2.0, 2.0) is in the rectangle Sample 2: Enter a point with two coordinates: 6 4 Point (6.0, 4.0) is not in the rectangle Analysis: (Describe the problem including input and output in your own words.) Design: (Describe the major steps for solving the problem.) Coding: (Go over your code step by step) Testing: (Describe how you test this program). In other words run your code with sample outputs.arrow_forward
- This example creates a program to teach a first grade child how to learn subtractions. The program randomly generates two single- digit integers number1 and number2 with number1 > number2 and displays a question such as "What is 9 – 2?" to the student. After the student types the answer, the program displays a message to indicate whether the answer is correct.arrow_forwardYou have been asked to develop the new system. You are to write an application to assign seats in an airline. Assume a small airplane with 28 seats (7 rows 4 wide) as follows: 1 A B C D 2 A B C D 3 A B C D 4 A B C D 5 A B C D 6 A B C D 7 A B CD The program should display the seat pattern, with an X marking the seats already assigned. 1 X B C D 2 A X C D 3 A B C D 4 A B X D 5 A B C D 6 A B C D 7 A B C D The program then requests a choice of seat. If the seat if available,then the seating display is updated. Otherwise, the program requests another choice of seat. If the user types in a seat that is already assigned, the program should say that that seat is occupied and ask for another choice. This continues until all seats are filled or until the user says that the program should end.arrow_forwardmade this program in C++arrow_forward
- Extreme Fizz BuzzFizz Buzz is a classic Computer Science problem about Selection. For an integer x, print:• “Fizz” if x is only divisible by 3,• “Buzz” if x is only divisible by 5,• “FizzBuzz” if x is divisible by both 3 and 5,• the number x if it is not divisible by both 3 and 5.This problem is the extreme version of Fizz Buzz. You are given a list of K distinct integers A and a list of K characters S. Both lists are numbered from 1 to K. The integer Ai corresponds to the character Si. Denote B as the subset of A. There will be a rule for each possible subset: if an integerx is only divisible by all elements in B, print a string which is the concatenation of the corresponding character of each element in B, sorted by the index in ascending order. However, if B is an empty subset, print the first digit of x instead. Does it look complicated? Do not worry, as it is just a generalization of the regular Fizz Buzz. For example, if A = [3, 5] and S = [F, B], you will get the normal Fizz…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below:arrow_forwardA small company needs an interactive program to compute an employee’s paycheck. The payroll clerk will initially input the data, and given the input data, an employee's wage for the week should be displayed on the screen for the payroll check. The data for the employee includes the employee's hourly pay rate and the number of hours worked that week. Wage is equal to the employee's pay rate times the number of hours worked (up to 40 hours). If the employee worked more than 40 hours, wage is equal to the employee's pay rate times 40 hours plus 1½ times the employee's pay rate times the number of hours worked above 40. Instruction: Rank the given pseudocodes according to their order of action: If employee’s number of hours worked is less than 0, go to 5 Set employee’s hourly pay rate to 0 Set employee’s number of hours worked to 0 Print “Employee’s wage is ”, employee’s wage Else, employee’s wage = employee’s hourly pay rate x hours Else, go to 5 Else, go to 8 Get employee’s hourly pay…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT