Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Textbook Question
Chapter 7, Problem 10PP
Write a
should ask for moves alternately from player X and player O. The program
displays the game positions as follows:
1 2 3 4 5 6 7 8 9 |
The players enter their moves by entering the position number they wish to
mark. After each move, the program displays the changed board. A sample
board configuration is as follows:
X X O 4 5 6 O 8 9 |
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework)
A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine.
Create an application that simulates a slot machine.
The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.
See the sample outputs for more clarification.
Project Specifications
Input for this project:
Values of the grid (row by row)
Output for this project:
Whether or not the grid is magic square
Programmer's full name
Project number
Project due date
Processing Requirements
Use the following template to start your project:
#include
using namespace std;
// Global constants
// The number of rows in the array
// The number of columns in the array
// The value of the smallest number
// The value of the largest number
const int ROWS = 3;
const int COLS = 3;
const int MIN = 1;
const int MAX = 9;
// Function prototypes
bool isMagicsquare(int arrayRow1[], int arrayRow2 [], int arrayRow3[], int size);
bool checkRange (int arrayRow1[], int arrayRow2[], int arrayRow3[], int size, int min, int
max);
bool checkUnique(int arrayRow1[], int arrayRow2[], int arrayRow3[], int size);
bool checkRowSum (int arrayrow1[], int arrayrow2[], int arrayrow3[], int size);
bool checkColiSum(int arrayrow1[], int…
Create a modularized Rock, Paper, and Scissors game that lets user play 7 Rock, Paper, and Scissors game against computer. The program should display each game's result and the final result for the 7 games. The program should contain the following procedures:
getComputerChoice receives nothing but returns a word randomly picked from Rock, Paper, and Scissors.
getUserChoice receives nothing but returns a word user picked from Rock, Paper, and Scissors.
play receives computerPicked and userPicked and returns winner's name, computer or user.
main: call the above procedures 7 times, display each game's result, and final result summary
any way i can get help creating this in raptor flowchart?
Chapter 7 Solutions
Problem Solving with C++ (10th Edition)
Ch. 7.1 - Prob. 1STECh. 7.1 - In the array declaration double score(5); state...Ch. 7.1 - Identity any errors in the following array...Ch. 7.1 - What is the output of the following code? char...Ch. 7.1 - What is the output of the following code? double a...Ch. 7.1 - What is the output of the following code? int i,...Ch. 7.1 - Prob. 7STECh. 7.1 - Suppose we expect the elements of the array a to...Ch. 7.1 - Prob. 9STECh. 7.1 - Suppose you have the following array declaration...
Ch. 7.2 - Consider the following function definition: void...Ch. 7.2 - Prob. 12STECh. 7.2 - Write a function definition for a function called...Ch. 7.2 - Consider the following function definition: void...Ch. 7.2 - Insert const before any of the following array...Ch. 7.2 - Write a function named outOfOrder that takes as...Ch. 7.3 - Write a program that will read up to ten...Ch. 7.3 - Write a program that will read up to ten letters...Ch. 7.3 - Following is the declaration for an alternative...Ch. 7.4 - Prob. 20STECh. 7.4 - Write code that will fill the array a (declared...Ch. 7.4 - Prob. 22STECh. 7 - Write a function named firstLast2 that takes as...Ch. 7 - Write a function named countNum2s that takes as...Ch. 7 - Write a function named swapFrontBack that takes as...Ch. 7 - The following code creates a small phone book. An...Ch. 7 - There are three versions of this project. Version...Ch. 7 - Hexadecimal numerals are integers written in base...Ch. 7 - Solution to Programming Project 7.3 Write a...Ch. 7 - Prob. 4PPCh. 7 - Write a program that reads in a list of integers...Ch. 7 - Prob. 6PPCh. 7 - An array can be used to store large integers one...Ch. 7 - Write a program that will read a line of text and...Ch. 7 - Write a program to score five-card poker hands...Ch. 7 - Write a program that will allow two users to play...Ch. 7 - Write a program to assign passengers seats in an...Ch. 7 - Prob. 12PPCh. 7 - The mathematician John Horton Conway invented the...Ch. 7 - Redo (or do for the first time) Programming...Ch. 7 - Redo (or do for the first time) Programming...Ch. 7 - A common memory matching game played by young...Ch. 7 - Your swim school has two swimming instructors,...Ch. 7 - Your swim school has two swimming instructors,...Ch. 7 - Prob. 19PPCh. 7 - The Social Security Administration maintains an...
Additional Engineering Textbook Solutions
Find more solutions based on key concepts
Using Vectors String Selection Sort Modification Modify the program you wrote for Programming Challenge 15 so ...
Starting Out with C++: Early Objects (9th Edition)
Distinguish among data definition commands, data manipulation commands, and data control commands.
Modern Database Management
In what year was Plankalkl designed? In what year was that design published?
Concepts Of Programming Languages
Describe the purpose of a database.
Database Concepts (8th Edition)
This optional Google account security feature sends you a message with a code that you must enter, in addition ...
SURVEY OF OPERATING SYSTEMS
The current source in the circuit shown generates the current pulse
Find (a) v (0); (b) the instant of time gr...
Electric Circuits. (11th Edition)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- ne: ID: A 7. A game is played by moving a game piece left or right along a horizontal game board. The board consists of spaces of various colors, as shown. The circle represents the initial location of the game piece. Yellow Black Green Green Red Yellow Yellow Black Black Black The following algorithm indicates how the game is played. The game continues until the game is either won by landing on the red space or lost when the piece moves off either end of the board. Step 1: Place a game piece on a space that is not red and set a counter to 0. Step 2: If the game piece is on a yellow space, move the game piece 3 positions to the left and go to step 3. Otherwise, if the game piece is on a black space, move the game piece 1 position to the left and go to step 3. Otherwise, if the game piece is on a green space, move the game piece 2 positions to the right and go to step 3. Step 3: Increase the value of the counter by 1. Step 4: If game piece is on the red space or moved off the end of the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below:arrow_forwardFour in a row is a game in which players take turns adding tokens to the columns on the game board. Tokens fall to the lowest position in the chosen column that does not already have a token in it. Once one of the players has placed four of their tokens in a straight line (either vertically, horizontally, or diagonally), they win the game If the board is full and no player has won, then the game ends in a draw. TASK Using the following class descriptions, create a UML diagram and a version of Four in a row game The game must allow for a minimum of two and maximum of four players The game must allow each player to enter their name(duplicate names should not be accepted) The game should give the players the ability to choose how many rows (between four and ten), and how many columns (between four and ten) the game board should have. The code uses several classes, including "Player", "Board","Game" and exceptions for handling errors such as invalid moves and full columns.…arrow_forward
- A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: • Asks the user to enter the amount of money he or she wants to enter into the slot machine. • Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. • The logic of generating a random number and map it to…arrow_forwardA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: • Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. • If none of the randomly selected words match, the program will…arrow_forwardChildren often play a memory game in which a deck of cards containing matching pairs is used. The cards are shuffled and placed face down on a table. The players then take turns and select two cards at a time. If both cards match, they are left face up; otherwise, the cards are placed face down at the same positions. Once the players see the selected pair of cards and if the cards do not match, then they can memorize the cards and use their memory to select the next pair of cards. The game continues until all the cards are face up. Write a program to play the memory game. Use a two dimensional array of 4 rows and 4 columns to use a deck of 16 cards with 8 matching pairs and you can use numbers 1 to 8 to mark the cards. (If you use a 6 by 6 array, then you will need 18 matching pairs, and so on.) Use random number generators to randomly store the pairs in the array. Use appropriate functions in your program, and the main program should be merely a call to functions. Extra credit:…arrow_forward
- JAVA Project 2-3 Rectangle Calculator Create an application that calculates the area and perimeter of a rectangle. Then using a loop, ask the user if they want to continue. If yes then repeat the input, processing, and output. If no then end the program. Console Welcome to the Area and Perimeter Calculator Enter length: 100 Enter width: 200 Area: 20000.0 Perimeter: 600.0 Continue? (y/n): y Specifications The formulas for calculating area and perimeter are: area = width * lengthperimeter = 2 * width + 2 * length The application should accept decimal entries like 10.5 and 20.65. Assume that the user will enter valid numeric data for the length and width. The application should continue only if the user enters “y” or “Y” to continue. Input: Print the header "Welcome to the Area and Perimeter Calculator" Ask the user to enter a length Ask the user to enter a width Processing: Save the length and width in variables Calculate the area and save the results in a variable…arrow_forwardTic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no…arrow_forwardThe Yukon Widget Company manufactures widgets that weigh 9.2 pounds each. Write a program that calculates how many widgets are stacked on a pallet, based on the total weight of the pallet. The program should ask the user how much the pallet weighs by itself and with the widgets stacked on it. It should then calculate and display the number of widgets stacked on the pallet.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Java random numbers; Author: Bro code;https://www.youtube.com/watch?v=VMZLPl16P5c;License: Standard YouTube License, CC-BY