Problem Solving with C++ (10th Edition)
Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 7, Problem 13PP

The mathematician John Horton Conway invented the “Game of Life.”

Though not a “game” in any traditional sense, it provides interesting behaviour that is specified with only a few rules. This project asks you to write a program that allows you to specify an initial configuration. The program follows the rules of LIFE to show the continuing behavior of the configuration.

LIFE is an organism that lives in a discrete, two-dimensional world. While this world is actually unlimited, we don’t have that luxury, so we restrict the array to 80 characters wide by 22 character positions high. If you have access to a larger screen, by all means use it.

This world is an array with each cell capable of holding one LIFE cell. Generations mark the passing of time. Each generation brings births and deaths to the LIFE community. The births and deaths follow the following set of rules.

  • We define each cell to have eight neighbor cells. The neighbors of a cell are the cells directly above, below, to the right, to the left, diagonally above to the right and left, and diagonally below to the right and left.
  • If an occupied cell has zero or one neighbors, it dies of loneliness. If an occupied cell has more than three neighbors, it dies of overcrowding.
  • If an empty cell has exactly three occupied neighbor cells, there is a birth of a new cell to replace the empty cell.
  • Births and deaths are instantaneous and occur at the changes of generation. A cell dying for whatever reason may help cause birth, but a newborn cell cannot resurrect a cell that is dying, nor will a cell’s death prevent the death of another, say, by reducing the local population.

Notes: Some configurations grow from relatively small starting configurations. Others move across the region. It is recommended that for text output you use a rectangular array of char with 80 columns and 22 rows to store the LIFE world’s successive generations. Use an asterisk * to indicate a living cell, and use a blank to indicate an empty (or dead) cell. If you have a screen with more rows than that, by all means make use of the whole screen.Examples:

***

becomes

*

*

*

then becomes

***

again, and so on.

Suggestions: Look for stable configurations. That is, look for communities that repeat patterns continually. The number of configurations in the repetition is called the period. There are configurations that are fixed, which continue without change. A possible project is to find such configurations.

Hints: Define a void function named generation that takes the array we call world, an 80-column by 22-row array of char, which contains the initial configuration. The function scans the array and modifies the cells, marking the cells with births and deaths in accord with the rules listed earlier. This involves examining each cell in turn, either killing the cell, letting it live, or, if the cell is empty, deciding whether a cell should be born. There should be a function display that accepts the array world and displays the array on the screen. Some sort of time delay is appropriate between calls to generation and display. To do this, your program should generate and display the next generation when you press Return. You are at liberty to automate this, but automation is not necessary for the program.

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Chapter 7 Solutions

Problem Solving with C++ (10th Edition)

Ch. 7.2 - Consider the following function definition: void...Ch. 7.2 - Prob. 12STECh. 7.2 - Write a function definition for a function called...Ch. 7.2 - Consider the following function definition: void...Ch. 7.2 - Insert const before any of the following array...Ch. 7.2 - Write a function named outOfOrder that takes as...Ch. 7.3 - Write a program that will read up to ten...Ch. 7.3 - Write a program that will read up to ten letters...Ch. 7.3 - Following is the declaration for an alternative...Ch. 7.4 - Prob. 20STECh. 7.4 - Write code that will fill the array a (declared...Ch. 7.4 - Prob. 22STECh. 7 - Write a function named firstLast2 that takes as...Ch. 7 - Write a function named countNum2s that takes as...Ch. 7 - Write a function named swapFrontBack that takes as...Ch. 7 - The following code creates a small phone book. An...Ch. 7 - There are three versions of this project. Version...Ch. 7 - Hexadecimal numerals are integers written in base...Ch. 7 - Solution to Programming Project 7.3 Write a...Ch. 7 - Prob. 4PPCh. 7 - Write a program that reads in a list of integers...Ch. 7 - Prob. 6PPCh. 7 - An array can be used to store large integers one...Ch. 7 - Write a program that will read a line of text and...Ch. 7 - Write a program to score five-card poker hands...Ch. 7 - Write a program that will allow two users to play...Ch. 7 - Write a program to assign passengers seats in an...Ch. 7 - Prob. 12PPCh. 7 - The mathematician John Horton Conway invented the...Ch. 7 - Redo (or do for the first time) Programming...Ch. 7 - Redo (or do for the first time) Programming...Ch. 7 - A common memory matching game played by young...Ch. 7 - Your swim school has two swimming instructors,...Ch. 7 - Your swim school has two swimming instructors,...Ch. 7 - Prob. 19PPCh. 7 - The Social Security Administration maintains an...

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