Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 9.2, Problem 21STQ

Suppose that, in Self-Test Question 19, we change the value of number from 42 to –99. How would this change affect the output?

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Write a program to ask user to enter number of codes. Assign a letter for each code and probabilities. Please make sure the total probabilities should be equal to 100%. Create a Huffman code for each letter.
Use JAVA to create a card game with in which the dealer shuffles the deck and deals 13 cards out of the 52 to the player. If the player sorts her hand and it includes a king of heart, then in response, the dealer should write on the console, "You won!" if not then then  "You loose again." Make sure the cards are randomized to get different outputs. Also, create a unit test for the win and loose cases.
Can you show the example output?

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Java: An Introduction to Problem Solving and Programming (8th Edition)

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