Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
bartleby

Concept explainers

Expert Solution & Answer
Book Icon
Chapter 9, Problem 5E

Explanation of Solution

Creating “TimeOfDay.java”:

  • Import required packages.
  • Define the “TimeOfDay” class.
    • Declare required variables.
    • Define the constructor and instantiate the variables.
    • Give function definition “setTimeTo ()” to set the time.
      • Declare required variables.
      • Create an object for the “Scanner” class.
      • Split the string using a delimiter “:”.
      • Inside the “try” block,
        • Get the hour and store it in a variable.
      • Catch the exception “Exception”.
        • Throw the exception “InvalidFormattingException” with a message.
      • Check if the hour value is valid.
        • Throw “InvalidHourException” with a message.
      • Get the remaining string and cut off the last two characters.
      • Check if the string’s length is less than 3.
        • Throw “InvalidFormattingException” with a message.
      • Get the minutes and store it in a variable.
      • Get “am” or “pm” and store it in a variable.
      • Inside “try” block,
        • Convert the minute string to integer.
      • Catch the exception “Exception”.
        • Throw “InvalidFormattingException” with a message.
      • Check if minute is less than 0 or greater than 59.
        • Throw “InvalidMinuteException” with a message.
      • Check whether the string is not equal to “am” and “pm”.
        • Throw “InvalidFormattingException” with a message.
      • Check if the string is equal to “am”.
        • Assign “true” to “isAM”.
      • Else,
        • Assign “false” to “isAM”.
    • Function to produce the resultant string.
      • Append all the value to a string.
    • Define the “main ()” method.
      • Create an object for the “Scanner” class.
      • Create an object for the class “TimeOfDay”.
      • Declare a variable “time”.
      • Inside “try” block.
        • Get the time from the user.
        • Call the function “setTimeTo ()” by passing the time.
      • Catch the exception “InvalidFormattingException”.
        • Print the message using “getMessage ()” function.
      • Catch the exception “InvalidHourException”.
        • Print the message using “getMessage ()” function.
      • Catch the exception “InvalidMinuteException”.
        • Print the message using “getMessage ()” function.
      • Print the time.

Creating “InvalidFormattingException.java”:

  • Define a class “InvalidFormattingException” that extends “Exception”.
    • Define a parameterized constructor.
      • Call the parent class’s method using “super ()” by passing the message.

Creating “InvalidHourException.java”:

  • Define a class “InvalidHourException” that extends “InvalidFormattingException”.
    • Define a parameterized constructor.
      • Call the parent class’s method using “super ()” by passing the message.

Creating “InvlaidMinuteException.java”:

  • Define a class “InvalidMinuteException” that extends “InvalidFormattingException”.
    • Define a parameterized constructor.
      • Call the parent class’s method using “super ()” by passing the message.

Program:

TimeOfDay.java:

//Import required packages

import java.util.*;

import java.util.Scanner;

//Define the main class

class TimeOfDay

{

    //Declare required variables

    private int hour, minute;

    private boolean isAM;

    //Constructor

    public TimeOfDay()

    {

        //Instantiate the values

        hour = 0;

        minute = 0;

        isAM = false;

    }

    //Function definition to set the time

public void setTimeTo(String aTime) throws InvalidFormattingException, InvalidHourException, InvalidMinuteException

    {

        //Declare required variables

        int hourFound;

        int minuteFound;

        String indicatorFound;

        //Create an object for the scanner class

        Scanner reader = new Scanner(aTime);

        //Split using the delimiter

        reader.useDelimiter(":");

        //Try block

        try

        {

            //Assign the hour

            hourFound = reader.nextInt();

        }

        //Catch the exception

        catch (Exception e)

        {

            //Throw the exception with a message

throw new InvalidFormattingException("Hour not an integer");

        }

        //Check the condition

        if(hourFound<1 || hourFound>12)

            //Throw the exception with a message

throw new InvalidHourException("Hour not in the range of 1 to 12");

        //Get the remaining string

        String restOfString = reader.next();

        reader = new Scanner(restOfString);

        //Remove the last two characters

        if(restOfString.length()<3)

            //Throw the exception

throw new InvalidFormattingException("Bad format");

        //Get the substring

String minuteString = restOfString.substring(0, restOfString.length()-2);

        //Get the substring

String amString = restOfString.substring(restOfString.length()-2);

        //Try block

        try

        {

            //Convert the minute to integer

minuteFound = Integer.parseInt(minuteString);

        }

        //Catch the exception

        catch (Exception e)

        {

            //Throw the exception

throw new InvalidFormattingException("Minute not an integer");

        }

        //Check the condition

        if(minuteFound<0 || minuteFound>59)

            //Throw the exception with a message

throw new InvalidMinuteException("Minute not in the range of 0 to 59");

        //Check condition

if(!amString...

Blurred answer
Students have asked these similar questions
Create a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");            System.exit(0);        }    } } public…
Create a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…
Change the following code so that the player can see only the neighboring fields at a distance of 3 units.   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png");     public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;         setFocusable(true);        addKeyListener(new KeyAdapter() {            @Override            public void keyPressed(KeyEvent e) {                char move = switch (e.getKeyCode()) {                    case KeyEvent.VK_W -> 'W';                    case…

Chapter 9 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning