Starting Out with Python (4th Edition)
4th Edition
ISBN: 9780134444321
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Question
Chapter 7, Problem 11PE
Program Plan Intro
Lo Shu Magic Square
Program plan:
- • Declare a function named “loShuMagicSq()”.
- ○ Use a nested “for” loop to check the row, column, and diagonal sum.
- ○ Inside the “for” loop, create a nested “if” statement.
- ○ Then, using the first “if” statement, check whether the row sum is equal to the diagonal sum.
- ○ If the condition is true, then using the second “if” statement, check whether the row sum is equivalent to column sum.
- ○ If both the conditions are true, then print the message “The square is a Lo Shu Magic Square” and return.
- ○ If any one of the conditions fails, then print the message “The square is not a Lo Shu Magic Square” and return.
- • In the “main()” function, perform the following steps:
- ○ Create a two-dimensional list called “inpSq”.
- ○ Then, call the function “loShuMagicSq()” with “inpSq” as input to check whether the “inpSq” forms a “Lo Shu Magic Square”.
- • Finally, call the function “main()” to execute the program.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
ne:
ID: A
7. A game is played by moving a game piece left or right along a horizontal game board. The board consists of
spaces of various colors, as shown. The circle represents the initial location of the game piece.
Yellow
Black
Green
Green
Red
Yellow
Yellow
Black
Black
Black
The following algorithm indicates how the game is played. The game continues until the game is either won
by landing on the red space or lost when the piece moves off either end of the board.
Step 1: Place a game piece on a space that is not red and set a counter to 0.
Step 2: If the game piece is on a yellow space, move the game piece 3 positions to the left and go to step 3.
Otherwise, if the game piece is on a black space, move the game piece 1 position to the left and go to step 3.
Otherwise, if the game piece is on a green space, move the game piece 2 positions to the right and go to step
3.
Step 3: Increase the value of the counter by 1.
Step 4: If game piece is on the red space or moved off the end of the…
The Lo Shu Magic Square has the following properties:
The grid contains the numbers 1 9 exactly
The sum of each row, each column and each diagonal all add up to the same
number.
This is shown below:
15
9
2
+15
3
7
+15
8
1
6.
+15
15
15
15
15
Write a program that simulates a magic square using 3 one-dimensional parallel arrays of
integer type.
Each one of the arrays corresponds to a row of the magic square.
The program ask the user to enter the values of the magic square row by row and informs
the user if the grid a magic square or not.
4)
VBA PROBLEM:
Create a code where every time that only cell B1 is changed, create a new tab and that this tab is renamed with the value that is entered in B1 and the other cells, that is, B2: B11 have the same values that are entered in the Sheet1. The values of A1: A11 must always remain the same. Like in the examples below (image 1 and 2).
Chapter 7 Solutions
Starting Out with Python (4th Edition)
Ch. 7.2 - What will the following code display? numbers =...Ch. 7.2 - Prob. 2CPCh. 7.2 - Prob. 3CPCh. 7.2 - Prob. 4CPCh. 7.2 - Prob. 5CPCh. 7.2 - Prob. 6CPCh. 7.2 - Prob. 7CPCh. 7.2 - Prob. 8CPCh. 7.3 - Prob. 9CPCh. 7.3 - Prob. 10CP
Ch. 7.3 - Prob. 11CPCh. 7.3 - Prob. 12CPCh. 7.3 - Prob. 13CPCh. 7.4 - What will the following code display? names =...Ch. 7.5 - Prob. 15CPCh. 7.5 - Prob. 16CPCh. 7.5 - Prob. 17CPCh. 7.5 - Prob. 18CPCh. 7.8 - Prob. 19CPCh. 7.8 - Prob. 20CPCh. 7.8 - Write a set of nested loops that display the...Ch. 7.9 - Prob. 22CPCh. 7.9 - Prob. 23CPCh. 7.9 - Prob. 24CPCh. 7.9 - Prob. 25CPCh. 7.10 - Prob. 26CPCh. 7.10 - Prob. 27CPCh. 7.10 - Prob. 28CPCh. 7.10 - Prob. 29CPCh. 7.10 - Prob. 30CPCh. 7.10 - To create a bar chart with the bar function, what...Ch. 7.10 - Assume the following statement calls the bar...Ch. 7.10 - Prob. 33CPCh. 7 - This term refers to an individual item in a list....Ch. 7 - This is a number that identifies an item in a...Ch. 7 - Prob. 3MCCh. 7 - This is the last index in a list. a. 1 b. 99 c. 0...Ch. 7 - This will happen if you try to use an index that...Ch. 7 - This function returns the length of a list. a....Ch. 7 - When the operator's left operand is a list and...Ch. 7 - This list method adds an item to the end of an...Ch. 7 - This removes an item at a specific index in a...Ch. 7 - Prob. 10MCCh. 7 - If you call the index method to locate an item in...Ch. 7 - Prob. 12MCCh. 7 - This file object method returns a list containing...Ch. 7 - Which of the following statement creates a tuple?...Ch. 7 - Prob. 1TFCh. 7 - Prob. 2TFCh. 7 - Prob. 3TFCh. 7 - Prob. 4TFCh. 7 - A file object's writelines method automatically...Ch. 7 - You can use the + operator to concatenate two...Ch. 7 - Prob. 7TFCh. 7 - You can remove an element from a tuple by calling...Ch. 7 - Prob. 1SACh. 7 - Prob. 2SACh. 7 - What will the following code display? values = [2,...Ch. 7 - Prob. 4SACh. 7 - Prob. 5SACh. 7 - Prob. 6SACh. 7 - Prob. 1AWCh. 7 - Prob. 2AWCh. 7 - Prob. 3AWCh. 7 - Prob. 4AWCh. 7 - Write a function that accepts a list as an...Ch. 7 - Prob. 6AWCh. 7 - Prob. 7AWCh. 7 - Prob. 8AWCh. 7 - Total Sales Design a program that asks the user to...Ch. 7 - Prob. 2PECh. 7 - Rainfall Statistics Design a program that lets the...Ch. 7 - Prob. 4PECh. 7 - Prob. 5PECh. 7 - Larger Than n In a program, write a function that...Ch. 7 - Drivers License Exam The local driver s license...Ch. 7 - Name Search If you have downloaded the source code...Ch. 7 - Prob. 9PECh. 7 - World Series Champions If you have downloaded the...Ch. 7 - Prob. 11PECh. 7 - Prob. 12PECh. 7 - Magic 8 Ball Write a program that simulates a...Ch. 7 - Expense Pie Chart Create a text file that contains...Ch. 7 - 1994 Weekly Gas Graph In the student sample...
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Tic-Tac-Toe Problem Description: Tic Tac Toe game is traditionally played on a 3x3 board berween two players x and o. A player can mark a single cell by placing a symbol in it (either an 'x'or an 'o' character). A player who manages to mark a row, column, or a diagonal completely with his symbol first wins the game. The game ends in a tie if no player manages to win after all the cells have been marked. You will design a textual version of this game, in which a human player gets to play against a computer opponent. Program Specification: In this project, you will implement a complete Tie-Tac-Toe game in a Java program. Your implementation should follow this specification. You may use one or two dimensional amay as data structure for the game board. Your program should include the following list ef methods: 1. initBoard ()- update this method This function initializes the game board. There are 9 cells represented by I or 2 dimensional armay. 2. gameBoard ()- upcdate this method This…arrow_forwardPlease help with q2 and 3 pleasearrow_forwardTruth table: Please make sure the truth table is correct and it has no mistakes. Correct the truth table if there are mistakes.arrow_forward
- Four in a row is a game in which players take turns adding tokens to the columns on the game board. Tokens fall to the lowest position in the chosen column that does not already have a token in it. Once one of the players has placed four of their tokens in a straight line (either vertically, horizontally, or diagonally), they win the game If the board is full and no player has won, then the game ends in a draw. TASK Using the following class descriptions, create a UML diagram and a version of Four in a row game The game must allow for a minimum of two and maximum of four players The game must allow each player to enter their name(duplicate names should not be accepted) The game should give the players the ability to choose how many rows (between four and ten), and how many columns (between four and ten) the game board should have. The code uses several classes, including "Player", "Board","Game" and exceptions for handling errors such as invalid moves and full columns.…arrow_forwardmicrosoft visual studioarrow_forwardCCC '13 J1 - Next in line Canadian Computing Competition: 2013 Stage 1, Junior #1 You know a family with three children. Their ages form an arithmetic sequence: the difference in ages between the middle child and youngest child is the same as the difference in ages between the oldest child and the middle child. For example, their ages could be 5, 10 and 15, since both adjacent pairs have a difference of 5 years. Given the ages of the youngest and middle children, what is the age of the oldest child? Input Specification The input consists of two integers, each on a separate line. The first line is the age Y of the youngest child (0arrow_forwardQuestion 17 W The following grid contains a robot represented as a triangle, which is initially facing right.arrow_forwardCreate your own magic square( 3x3 ) The requirements are below: MATH 413: Every cell in the magic square must include combining like terms (polynomial algebra). At least 3 of them use the distributive property of multiplication over addition.arrow_forwardThe following image shows 4 boxes containing different balls labelled by numbers between 1 and 9. 4 2 (8) (5 7 5 The boxes are used in a lottery to determine a winning combination of 4 numbers by drawing one ball from each box. To enter the lottery, participants write 4 numbers between 1 and 9 on their ticket in nondecreasing order (from smallest to largest). A ticket wins if all its numbers are drawn in the lottery. The order in which the numbers are drawn does not matter. For example, if the drawing is (2, 8, 2, 1), then a ticket with the numbers (1, 2, 2, 8) wins (the numbers are the same, albeit in a different order), but a ticket with the numbers (1, 2, 2, 9) loses. Construct a list of all valid tickets, i.e., all tickets that can potentially be drawn in the lottery, and store it in the variable possible_tickets. The tickets should be specified as tuples of 4 numbers in nondecreasing order, and every valid ticket should appear exactly one time in the list possible_tickets. (Note,…arrow_forward8. A game is played by moving a game piece left or right along a horizontal game board. The board consists of spaces of various colors, as shown. The circle represents the initial location of the game piece. Yellow Black Green Green Red Yellow Black Black Yellow Black The following algorithm indicates how the game is played. The game continues until the game is either won by landing on the red space or lost when the piece moves off either end of the board. Step 1: Place a game piece on a space that is not red and set a counter to 0. Step 2: If the game piece is on a yellow space, move the game piece 3 positions to the left and go to step 3. Otherwise, if the game piece is on a black space, move the game piece 1 position to the left and go to step 3. Otherwise, if the game piece is on a green space, move the game piece 2 positions to the right and go to step 3. Step 3: Increase the value of the counter by 1. Step 4: If game piece is on the red space or moved off the end of the game…arrow_forwardDiscrete Mathematics: Assignment details: Replace all the 0 (Zero) digits in your ID by 4. Example: If your ID is 38104680, it becomes 38144684 Take the first 6 digits and substitute them in this expression (( A + B) / C) * ((D-E)/F)-2) according to the following table; Letter Replace by Digit Example Digit A 1st 3 B 2nd 8 C 3rd 1 D 4th 4 E 5th 4 F 6th 6 After substitution your expression will be similar to this (( 3 + 8) / 1) * ((4-4)/6)-2). Draw a rooted tree that represents your expression. What is the prefix form of this expression. 3.What is the value of the prefix expression obtained in step 2 above?arrow_forwardWord Sleuth Puzzle Programarrow_forwardarrow_back_iosSEE MORE QUESTIONSarrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT