Solutions for STARTING OUT WITH C++ MPL
Problem 2RQE:
Which of the following must a programmer know about an ADT to use it? A) What values it can hold B)...Problem 4RQE:
______programming is centered around functions, or procedures, whereas ____ programming is centered...Problem 6RQE:
An object is a(n) ______ of a class.Problem 9RQE:
An objects data items are stored in its ___________ .Problem 12RQE:
An objects members can be declared public or private. A public member can be accessed by...Problem 13RQE:
Normally a classs _________ are declared to be private, and its _______are declared to be public.Problem 14RQE:
A class member function that uses, but does not change, the value of a member variable is called...Problem 15RQE:
A class member function that changes the value of a member variable is called a(n) ____ .Problem 16RQE:
When a member functions body is written inside a class declaration, the function is a(n) __________...Problem 19RQE:
Constructors cannot have a(n) ______ type.Problem 20RQE:
A(n) ______ constructor is one that requires no arguments.Problem 21RQE:
A destructor is a member function that is automatically called when an object is ________ .Problem 22RQE:
A destructor has the same name as the class but is preceded by a(n) _______ character.Problem 26RQE:
In general, it is considered good practice to have member functions avoid doing ______ .Problem 27RQE:
When a member (unction forms part of the interface through which a client program can use the class,...Problem 28RQE:
When a member function performs a task internal to the class and should not be called by a client...Problem 29RQE:
True or false: A class object can be passed to a function but cannot be returned by a function.Problem 31RQE:
It is considered good programming practice to store the declaration for a class, its function...Problem 32RQE:
If you were writing a class declaration for a class named Canine and wanted to place it in its own...Problem 33RQE:
If you were writing the definitions for the Canine class member functions and wanted to place these...Problem 34RQE:
A structure is like a class but normally only contains member variables and no ____________________.Problem 37RQE:
When a structure variable is created its members can be initialized with either a(n) __________ or...Problem 42RQE:
Write a function called showReading. It should have a parameter that accepts a Reading structure...Problem 43RQE:
Write a function called input Reading that has a parameter to accept a Reading structure reference...Problem 44RQE:
Write a function called getReading, which returns a Reading structure (see question 41). The...Problem 45RQE:
Indicate whether each of the following enumerated data type definitions is valid or invalid. If it...Problem 47RQE:
Assume a class named Inventory keeps track of products in stock for a company. It has member...Problem 48RQE:
Write a remove member function that accepts an argument for a number of units and removes that...Problem 50RQE:
A) struct TwoVals { int a, b; } ; int main() { } TwoVals.a = 10; TwoVals.b = 20; Return 0; B) struct...Problem 51RQE:
A) struct Names { string first; string last; } ; int main () { Names customer ( "Smith ", "Orley ")...Problem 52RQE:
A) class Circle: { private double centerX; double centerY; double radius ; public setCenter(double,...Problem 53RQE:
A) class DumbBell; { int weight; public: void set Weight(int); ) ; void setWeight(int w) { weight =...Problem 54RQE:
If the items on the following list appeared in a problem domain description, which would be...Problem 55RQE:
Look at the following description of a problem domain: The bank offers the following types of...Problem 56RQE:
Soft Skills Working in a team can often help individuals better understand new ideas related to...Problem 1PC:
Date Design a class called Date that has integer data members to store month, day, and year. The...Problem 2PC:
Report Heading Design a class called Heading that has data members to hold the company name and the...Problem 3PC:
Widget Factory Design a class for a widget manufacturing plant. Assuming that 10 widgets may be...Problem 4PC:
Car Class Write a class named Car that has the following member variables: year. An int that holds...Problem 5PC:
Population In a population, the birth rate and death rate are calculated as follows: Birth Rate =...Problem 6PC:
Gratuity Calculator Design a Tips class that calculates the gratuity on a restaurant meal. Its only...Problem 7PC:
Inventory Class Design an Inventory class that can hold information for an item in a retail stores...Problem 8PC:
Movie Data Write a program that uses a structure named MovieData to store the following information...Problem 9PC:
Movie Profit Modify the Movie Data program written for Programming Challenge 8 to include two more...Problem 12PC:
Ups and Downs Write a program that displays the word UP on the bottom line of the screen a couple of...Problem 13PC:
Wrapping Ups and Downs Modify the program you wrote for Programming Challenge 12, so that after...Problem 14PC:
Left and Right Modify the program you wrote for Programming Challenge 12 to display the words LEFT...Problem 15PC:
Moving Inchworm Write a program that displays an inchworm on the left-hand side of the screen,...Problem 16PC:
Coin Toss Simulator Write a class named Coin. The Coin class should have the following member...Problem 17PC:
Tossing Coins for a Dollar Create a game program using the Coin class from Programming Challenge 16....Browse All Chapters of This Textbook
Chapter 1 - Introduction To Computers And ProgrammingChapter 1.2 - Computer Systems: Hardware And SoftwareChapter 1.3 - Programs And Programming LanguagesChapter 1.5 - Input, Processing, And OutputChapter 1.6 - The Programming ProcessChapter 2 - Introduction To C++Chapter 2.1 - The Parts Of A C++ ProgramChapter 2.3 - The #include DirectiveChapter 2.5 - LiteralsChapter 2.7 - Integer Data Types
Chapter 2.8 - Floating-point Data TypesChapter 2.10 - The C++ String ClassChapter 2.15 - Arithmetic OperatorsChapter 3 - Expressions And InteractivityChapter 3.1 - The Cin ObjectChapter 3.2 - Mathematical ExpressionsChapter 3.3 - Data Type Conversion And Type CastingChapter 3.5 - Named ConstantsChapter 3.6 - Multiple And Combined AssignmentChapter 3.7 - Formatting OutputChapter 3.8 - Working With Characters And StringsChapter 3.10 - Random NumbersChapter 4 - Making DecisionsChapter 4.1 - Relational OperatorsChapter 4.2 - The If StatementChapter 4.3 - The If/else StatementChapter 4.4 - The If /else If StatementChapter 4.6 - Nested If StatementsChapter 4.7 - Logical OperatorsChapter 4.9 - More About Blocks And ScopeChapter 4.10 - More About Characters And StringsChapter 4.11 - The Conditional OperatorChapter 4.12 - The Switch StatementChapter 4.13 - Enumerated Data TypesChapter 5 - LoopingChapter 5.1 - Introduction To Loops: The While LoopChapter 5.3 - The Increment And Decrement OperatorsChapter 5.6 - SentinelsChapter 5.7 - The Do-while LoopChapter 5.8 - The For LoopChapter 5.11 - Breaking Out Of A LoopChapter 5.12 - Using Files For Data StorageChapter 6 - FunctionsChapter 6.2 - Defining And Calling FunctionsChapter 6.5 - Passing Data By ValueChapter 6.9 - Using Functions In A Menu-driven ProgramChapter 6.11 - Static Local VariablesChapter 6.13 - Using Reference Variables As ParametersChapter 6.15 - The Exit() FunctionChapter 7 - Introduction To Classes And ObjectsChapter 7.5 - Defining Member FunctionsChapter 7.7 - DestructorsChapter 7.9 - Passing Objects To FunctionsChapter 7.10 - Object CompositionChapter 7.11 - Focus On Software Engineering: Separating Class Specification, Implementation , And Client CodeChapter 7.12 - StructuresChapter 7.15 - Introduction To Object-oriented Analysis And DesignChapter 8 - ArraysChapter 8.3 - Inputting And Displaying Array DataChapter 8.7 - Using Parallel ArraysChapter 8.9 - Arrays As Function ArgumentsChapter 8.11 - Arrays With Three Or More DimensionsChapter 8.12 - VectorsChapter 8.13 - Arrays Of ObjectsChapter 9 - Searching, Sorting , And Algorithm AnalysisChapter 9.2 - Searching An Array Of ObjectsChapter 9.3 - Introduction To Sorting AlgorithmsChapter 9.6 - Introduction To Analysis Of AlgorithmsChapter 10 - PointersChapter 10.5 - Initializing PointersChapter 10.10 - Focus On Software Engineering: Returning Pointers From FunctionsChapter 10.12 - Focus On Software Engineering: Selecting Members Of ObjectsChapter 11 - More About Classes And Object -oriented ProgrammingChapter 11.3 - Friends Of ClassesChapter 11.5 - Copy ConstructorsChapter 11.6 - Operator OverloadingChapter 11.8 - Function Objects And Lambda ExpressionsChapter 11.10 - Convert ConstructorsChapter 11.13 - Protected Members And Class AccessChapter 11.14 - Constructors, Destructors, And InheritanceChapter 12 - More On C-strings And The String ClassChapter 12.2 - Library Functions For Working With C-stringsChapter 12.3 - Conversions Between Numbers And StringsChapter 12.4 - Writing Your Own C-string Handling FunctionsChapter 13 - Advanced File And 1/ 0 OperationsChapter 13.1 - Input And Output StreamsChapter 13.3 - Member Functions For Reading And Writing FilesChapter 13.5 - Creating Records With StructuresChapter 13.7 - Opening A File For Both Input And OutputChapter 14 - RecursionChapter 14.1 - Introduction To RecursionChapter 15 - Polymorphism And Virtual FunctionsChapter 15.3 - Abstract Base Classes And Pure Virtual FunctionsChapter 16 - Exceptions, Templates, And The Standard Template Library (stl)Chapter 16.1 - ExceptionsChapter 16.2 - Function TemplatesChapter 16.4 - Class Templates And InheritanceChapter 17 - Linked ListsChapter 17.1 - Introduction To The Linked List AdtChapter 17.2 - Linked List OperationsChapter 18 - Stacks And QueuesChapter 18.3 - The Stl Stack ContainerChapter 19 - Binary TreesChapter 19.1 - Definition And Applications Of Binary TreesChapter 19.2 - Binary Search Tree Operations
Sample Solutions for this Textbook
We offer sample solutions for STARTING OUT WITH C++ MPL homework problems. See examples below:
Chapter 1, Problem 1RQEChapter 2, Problem 1RQE“cin” statement to read a one word string: When a string input is read using “cin” with a “>>”...Chapter 4, Problem 1RQEChapter 5, Problem 1RQEChapter 6, Problem 1RQEAbstract Data type: ADT stands for Abstract Data type. An abstract data type is a data type which...Chapter 8, Problem 1RQELinear search: Linear search or sequential search is the process of searching the particular element...
Chapter 10, Problem 1RQEChapter 11, Problem 1RQEChapter 12, Problem 1RQEFile name: File name is the name used to identify each file individually to user and operating...Chapter 14, Problem 1RQEChapter 15, Problem 1RQEChapter 16, Problem 1RQELinked list: Linked list is a linear and dynamic data structure which is used to organize data; it...LIFO: LIFO stands for “Last In First Out”. The item which is inserted at last, can be retrieved...Binary tree: A complete binary tree is a binary tree with the property that every node must have...
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Starting Out with C++: Early Objects Plus MyLab Programming with Pearson eText -- Access Card Package (9th Edition)
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Starting Out With C++: Early Objects, Student Value Edition & Myprogramminglab With Pearson Etext -- Standalone Access Card Package, 9/e
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Starting Out with C++: Early Objects (9th Edition)
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Mylab Programming With Pearson Etext -- Access Card -- For Starting Out With C++: Early Objects
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Starting Out With C++: Early Objects, Loose-leaf Edition (10th Edition)
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Starting Out With C++: Early Objects Plus Mylab Programming With Pearson Etext -- Access Card Package (10th Edition)
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