STARTING OUT WITH C++ MPL
STARTING OUT WITH C++ MPL
9th Edition
ISBN: 9780136673989
Author: GADDIS
Publisher: PEARSON
bartleby

Videos

Textbook Question
Book Icon
Chapter 7, Problem 17PC

Tossing Coins for a Dollar

Create a game program using the Coin class from Programming Challenge 16. The program should have three instances of the Coin class: one representing a quarter, one representing a dime, and one representing a nickel.

When the game begins, your starting balance is $0. During each round of the game, the program will toss each of the simulated coins. When a tossed coin lands heads-up, the value of the coin is added to your balance. For example, if the quarter lands heads up, 25 cents is added to your balance. Nothing is added to your balance for coins that land tails-up. The game is over when your balance reaches one dollar or more. If your balance is exactly one dollar, you win the game. If your balance exceeds one dollar, you lose.

Blurred answer
Students have asked these similar questions
9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this:     Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point.     After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data:     A trivia question     Possible answer 1     Possible answer 2     Possible answer 3     Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…
Game Description: Pig is a game that has two players (in our case one human and one computer) that alternate turns. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of the rolling the die repeatedly until you get a 1 or decide to stop. As long as you roll a 2-6, you will add this amount to your total for that turn. But if you roll a 1 during your turn, your turn ends and you receive zero points for that entire turn (erasing all of the progress you made since you last agreed to stop). If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls. The trick is knowing how long to push it before we should stop and save our gains. See end of this document for an example of a game of pig we should write coding as below In order to explore what is the best strategy for the computer player (i.e. at what score do we stop each computer…
Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…

Chapter 7 Solutions

STARTING OUT WITH C++ MPL

Ch. 7.7 - A destructor function name always starts with A) a...Ch. 7.7 - True or false: Just as a class can have multiple...Ch. 7.7 - What will the following program code display on...Ch. 7.7 - What will the following program code display on...Ch. 7.9 - 7.15 private class member function can be called...Ch. 7.9 - When an object is passed to a function, a copy of...Ch. 7.9 - If a function receives an object as an argument...Ch. 7.9 - Prob. 7.18CPCh. 7.9 - Prob. 7.19CPCh. 7.10 - Prob. 7.20CPCh. 7.10 - Write a class declaration for a class named...Ch. 7.10 - Write a class declaration for a class named Pizza...Ch. 7.10 - Write four lines of code that might appear in a...Ch. 7.11 - Assume the following class components exist in a...Ch. 7.11 - What header files should be included in the client...Ch. 7.12 - Write a structure declaration for a structure...Ch. 7.12 - Prob. 7.27CPCh. 7.12 - Prob. 7.28CPCh. 7.12 - Write a declaration for a structure named...Ch. 7.12 - Write a declaration for a structure named City,...Ch. 7.12 - Write assignment statements that store the...Ch. 7.12 - Prob. 7.32CPCh. 7.12 - Write a function that uses a Rectangle structure...Ch. 7.12 - Prob. 7.34CPCh. 7.15 - Prob. 7.35CPCh. 7.15 - When designing an object -oriented application,...Ch. 7.15 - How do you identify the potential classes in a...Ch. 7.15 - What two questions should you ask to determine a...Ch. 7.15 - Look at the following description of a problem...Ch. 7 - Prob. 1RQECh. 7 - Which of the following must a programmer know...Ch. 7 - Prob. 3RQECh. 7 - ______programming is centered around functions, or...Ch. 7 - An object is a software entity that combines both...Ch. 7 - An object is a(n) ______ of a class.Ch. 7 - Prob. 7RQECh. 7 - Once a class is declared, how many objects can be...Ch. 7 - An objects data items are stored in its...Ch. 7 - The procedures, or functions, an object performs...Ch. 7 - Bundling together an objects data and procedures...Ch. 7 - An objects members can be declared public or...Ch. 7 - Normally a classs _________ are declared to be...Ch. 7 - A class member function that uses, but does not...Ch. 7 - A class member function that changes the value of...Ch. 7 - When a member functions body is written inside a...Ch. 7 - A class constructor is a member function with the...Ch. 7 - A constructor is automatically called when an...Ch. 7 - Constructors cannot have a(n) ______ type.Ch. 7 - A(n) ______ constructor is one that requires no...Ch. 7 - A destructor is a member function that is...Ch. 7 - A destructor has the same name as the class but is...Ch. 7 - A constructor whose parameters all have default...Ch. 7 - A class may have more than one constructor, as...Ch. 7 - Prob. 25RQECh. 7 - In general, it is considered good practice to have...Ch. 7 - When a member (unction forms part of the interface...Ch. 7 - When a member function performs a task internal to...Ch. 7 - True or false: A class object can be passed to a...Ch. 7 - Prob. 30RQECh. 7 - It is considered good programming practice to...Ch. 7 - If you were writing a class declaration for a...Ch. 7 - If you were writing the definitions for the Canine...Ch. 7 - A structure is like a class but normally only...Ch. 7 - By default, are the members of a structure public...Ch. 7 - Prob. 36RQECh. 7 - When a structure variable is created its members...Ch. 7 - Prob. 38RQECh. 7 - Prob. 39RQECh. 7 - Prob. 40RQECh. 7 - Prob. 41RQECh. 7 - Write a function called showReading. It should...Ch. 7 - Write a function called input Reading that has a...Ch. 7 - Write a function called getReading, which returns...Ch. 7 - Indicate whether each of the following enumerated...Ch. 7 - Prob. 46RQECh. 7 - Assume a class named Inventory keeps track of...Ch. 7 - Write a remove member function that accepts an...Ch. 7 - Prob. 49RQECh. 7 - A) struct TwoVals { int a, b; } ; int main() { }...Ch. 7 - A) struct Names { string first; string last; } ;...Ch. 7 - A) class Circle: { private double centerX; double...Ch. 7 - A) class DumbBell; { int weight; public: void set...Ch. 7 - If the items on the following list appeared in a...Ch. 7 - Look at the following description of a problem...Ch. 7 - Soft Skills Working in a team can often help...Ch. 7 - Date Design a class called Date that has integer...Ch. 7 - Report Heading Design a class called Heading that...Ch. 7 - Widget Factory Design a class for a widget...Ch. 7 - Car Class Write a class named Car that has the...Ch. 7 - Population In a population, the birth rate and...Ch. 7 - Gratuity Calculator Design a Tips class that...Ch. 7 - Inventory Class Design an Inventory class that can...Ch. 7 - Movie Data Write a program that uses a structure...Ch. 7 - Movie Profit Modify the Movie Data program written...Ch. 7 - Prob. 10PCCh. 7 - Prob. 11PCCh. 7 - Ups and Downs Write a program that displays the...Ch. 7 - Wrapping Ups and Downs Modify the program you...Ch. 7 - Left and Right Modify the program you wrote for...Ch. 7 - Moving Inchworm Write a program that displays an...Ch. 7 - Coin Toss Simulator Write a class named Coin. The...Ch. 7 - Tossing Coins for a Dollar Create a game program...Ch. 7 - Fishing Came Simulation Write a program that...Ch. 7 - Group Project 19. Patient Fees This program should...

Additional Engineering Textbook Solutions

Find more solutions based on key concepts
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
  • Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781337671385
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
    Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781305480537
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
C++ Data Members; Author: CppNuts;https://www.youtube.com/watch?v=StlsYRNnWaE;License: Standard YouTube License, CC-BY