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56. Write down one question you have about the object -oriented programming material from Chapter 7. For example, you could mention something you want explained about how classes are designed and created, about how objects are related to classes, or about how overloaded constructors work. Then form a group with three to four other students. Each person in the group should participate in answering the questions posed by the other members of the group.
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- Explain the concept of encapsulation in object oriented programming and how it relates to the principle of hiding information within a class.arrow_forwardThe Issue: Some people are adamant about their programming approach and refuse to accept that another system may be superior. Many people believe that object oriented programming is the only way to go and that if everyone used it, all of the world's programming issues would be solved. As a long-time hacker, I've seen many trends come and go, such as expert programming, artificial intelligence, extreme programming, structured design, and many others. They all claimed to solve the world's programming problems. None of them have ever done so.A proponent of object oriented programming once issued a dare. "There isn't a single program that can't be improved with the use of objects," he says. The problem is to locate such a program.arrow_forwardsubject :- object oriented programming python assume a typical luggage contains shirts, jackets, pants, and socks, among other items. It may also include DVDs with operating systems such as Windows 11, Ubuntu Linux, and MacOS. It can also store games and movie DVDs in addition to software DVDs. It could also include some basic hardware tools like a hammer, screwdrivers, and scissors. You'll design classes for the luggage object and the objects it holds using an object-oriented approach. Except for abstract classes, each class should include at least one attribute and one feature method (a unique function that belongs to that class, such as cut() in the Scissor class). Keep in mind that for objects with similar features and behaviors, you should attempt to design abstract classes. Define suitable class relationships like aggregation, composition, and association as well. Create a UML class diagram to represent your classes and their relationships.arrow_forward
- object oriented programming (oop) please give me full answer thanks Learning Objective:1. Classes and Object Creation 2. Access specifies. How to use it? 3. What is Constructor. 4. Practical walk through. 5. ExercisesClasses and Objects A class is like a blueprint of data member and functions and object is an instance of class. For example, let’s say we have a class Car which has data members (variables) such as speed, weight, price and functions such as gearChange(), slowDown(), brake() etc. Now let’s say I create a object of this class named FordFigo which uses these data members and functions and give them its own values. Similarly, we can create as many objects as we want using the blueprint(class)class Car { //Data members char name[20]; int speed; int weight; public: //Functions void brake(){ } void slowDown(){ } }; int main() { //ford is an object Car ford; } Access specifies (Private, Public and protected) The body of the class contains two unfamiliar keywords: private and…arrow_forwardUsing JAVASCRIPT write an object prototype for a Person that has a name and age, has a printInfo method, and also has a method that increments the persons age by 1 each time the method is called. Create two people using the 'new' keyword, and print both of their infos and increment one persons age by 3 years. Use an arrow function for both methods */ // Create our Person Prototype // Use an arrow to create the printInfo method // Create another arrow function for the addAge method that takes a single parameter // Adding to the agearrow_forwardOthello is played with white and black pieces. When surrounded by opponents on all sides or top and bottom, a piece is caught and its colour is flipped. You must capture one opponent piece on your turn. When neither player can move, the game finishes. Most pieces wins. Othello object-oriented design.arrow_forward
- Computer Science UML is a standard language that allows you to capture different aspects of your system in well-defined graphical models. Some of the models capture static aspects for the system and one will capture dynamic behavior for the system. In this project, you are required to draw an activity diagram showing the actions and events involved in depositing a check to a bank account using a mobile app. In particular, your paper should provide the following: A simple pseudo-code that captures the sequence of that process A detailed activity diagram that maps to your pseudo code you identified Make sure to specify clearly any assumptions you feel important to understand your logic I'm a bit lost on what to do and really just need an example of what this is asking and then suggestions on how to go about doing the assignment.arrow_forwardIs it OK to use the term "Object-Orientation"? The practice of designing software with objects in mind.arrow_forwardThere are common attributes and methods between kids and trainers. What is the best choice for designing and writing the codes of these two classes? Explain your answer. þraw a simple class diagram showing only relationships between the classes. Implementation: After analysing the given requirements, implement the required application: with Object Oriented Programming style tellewing the rules of good programming style (e.g. adding comments, etc.) using only the material covered in M251 (and its prerequisites) Hints: For each class, it is required to implement constructors, setters, getters, tostring() method, and any other necessary method If the user tries to do an operation that could violate the state of objects, the operation sbould kejenered and the application should display an error message (e.g. adding a kid to the same group twice, etc.) Checking equality of any 2 objects should be done via the equals() method There is a class that will do the main job of keep tracking of the…arrow_forward
- Using the Java programming language, explain how you would utilize each of the following to provide object-oriented features for a quiz application:Programming terminology include classes, instance variables, inheritance, polymorphism, abstract classes, "this," "super," interfaces, and event listeners.arrow_forwardCODE USING C++ When dealing with problems, it is always best to find the "elephant" in the room. The elephant is basically the biggest issue. Once this is resolved, it's almost always easier to move forward. As a therapist, I know how to find the elephant in the room. However, I'm feeling sick today and the next client is coming. Could you please find the elephant for me? Instructions: In the code editor, you are provided with a function, findElephant() that accepts a 2D array and returns the largest element in the array. This function has already been implemented so do not edit this. You are also provided with the 2D array in the main() function. Your only task is to call the findElephant() function and pass the 2D array, and print the return value. Output Elephant:·10arrow_forwardThere are common attributes and methods between kids and trainers. What is the best choice for designing and writing the codes of these two classes? Explain your answer. þraw a simple class diagram showing only relationships between the classes. Implementation: After analysing the given requirements, implement the required application: • with Object Oriented Programming style tellowing the rules of good programming style (e.g. adding comments, etc.) using only the material covered in M251 (and its prerequisites) Hints: For each class, it is required to implement constructors, setters, getters, tostring() method, and any other necessary method If the user tries to do an operation that could violate the state of objects, the operation should bejenered and the application should display an error message (e.g. adding a kid to the same group twice, etc.) Checking equality of any 2 objects should be done via the equals() method There is a class that will do the main job of keep tracking of…arrow_forward
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage