Introduction to mathematical programming
Introduction to mathematical programming
4th Edition
ISBN: 9780534359645
Author: Jeffrey B. Goldberg
Publisher: Cengage Learning
Expert Solution & Answer
Book Icon
Chapter 4.5, Problem 6P

Explanation of Solution

Simplex algorithm

  • x1, x2, s1, s2 and s3 are the basic variables.
  • For solving a linear problem using simplex algorithm, first the linear problem is converted to its standard form.
  • The RHS is the right hand side of the constraints in the linear problem.
  • Then a basic feasible solution is found which is easy if all the constraints are less than or equal with non-negative right hand side.
  • If all nonbasic variables have nonnegative coefficients in row 0 then that basic feasible solution is optimal.
  • If any variable have negative coefficient in row 0 then the variable with the most negative coefficient is chosen to enter the basis.
  • If one or more constraints have a negative right hand side then there is no longer a basic feasible solution.
  • After iteration one, the initial table is
zx1x2x3s1s2s3RHS
1-1-1-10000
012210020
021201020
022100120
  • After the next iteration, now x1 is entered in row 3. The resulting table is
zx1x2x3s1s2s3RHS
100-

Blurred answer
Students have asked these similar questions
The images I have uploaded are the part 1 to 4 and questions below are continue on the questions uploaded 5. C++ Class Template with Method Stubs #pragma once #include <iostream> #include <string> #include <stdexcept> #include <vector>   template <typename T> class HashTable { private:     struct Entry {         std::string key;         T value;         bool isOccupied;         bool isDeleted;         Entry() : key(""), value(), isOccupied(false), isDeleted(false) {}     };       Entry* table;     size_t capacity;     size_t size;     double loadFactorThreshold;           size_t customHash(const std::string& key) const {         size_t hash = 5381;         for (char c : key) {             hash = ((hash  <<  5) + hash)  +  c;         }         return hash;     }       size_t probe(const std::string& key, bool forInsert = false) const;     void resize();   public:     // Constructor     HashTable(size_t initialCapacity = 101);         // Big…
this project is NOT for graded(marks) purposes, please help me with the introduction. give me answers for the project. i will include an image explaining everything about the project.
Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…

Chapter 4 Solutions

Introduction to mathematical programming

Ch. 4.5 - Prob. 1PCh. 4.5 - Prob. 2PCh. 4.5 - Prob. 3PCh. 4.5 - Prob. 4PCh. 4.5 - Prob. 5PCh. 4.5 - Prob. 6PCh. 4.5 - Prob. 7PCh. 4.6 - Prob. 1PCh. 4.6 - Prob. 2PCh. 4.6 - Prob. 3PCh. 4.6 - Prob. 4PCh. 4.7 - Prob. 1PCh. 4.7 - Prob. 2PCh. 4.7 - Prob. 3PCh. 4.7 - Prob. 4PCh. 4.7 - Prob. 5PCh. 4.7 - Prob. 6PCh. 4.7 - Prob. 7PCh. 4.7 - Prob. 8PCh. 4.7 - Prob. 9PCh. 4.8 - Prob. 1PCh. 4.8 - Prob. 2PCh. 4.8 - Prob. 3PCh. 4.8 - Prob. 4PCh. 4.8 - Prob. 5PCh. 4.8 - Prob. 6PCh. 4.10 - Prob. 1PCh. 4.10 - Prob. 2PCh. 4.10 - Prob. 3PCh. 4.10 - Prob. 4PCh. 4.10 - Prob. 5PCh. 4.11 - Prob. 1PCh. 4.11 - Prob. 2PCh. 4.11 - Prob. 3PCh. 4.11 - Prob. 4PCh. 4.11 - Prob. 5PCh. 4.11 - Prob. 6PCh. 4.12 - Prob. 1PCh. 4.12 - Prob. 2PCh. 4.12 - Prob. 3PCh. 4.12 - Prob. 4PCh. 4.12 - Prob. 5PCh. 4.12 - Prob. 6PCh. 4.13 - Prob. 2PCh. 4.14 - Prob. 1PCh. 4.14 - Prob. 2PCh. 4.14 - Prob. 3PCh. 4.14 - Prob. 4PCh. 4.14 - Prob. 5PCh. 4.14 - Prob. 6PCh. 4.14 - Prob. 7PCh. 4.16 - Prob. 1PCh. 4.16 - Prob. 2PCh. 4.16 - Prob. 3PCh. 4.16 - Prob. 5PCh. 4.16 - Prob. 7PCh. 4.16 - Prob. 8PCh. 4.16 - Prob. 9PCh. 4.16 - Prob. 10PCh. 4.16 - Prob. 11PCh. 4.16 - Prob. 12PCh. 4.16 - Prob. 13PCh. 4.16 - Prob. 14PCh. 4.17 - Prob. 1PCh. 4.17 - Prob. 2PCh. 4.17 - Prob. 3PCh. 4.17 - Prob. 4PCh. 4.17 - Prob. 5PCh. 4.17 - Prob. 7PCh. 4.17 - Prob. 8PCh. 4 - Prob. 1RPCh. 4 - Prob. 2RPCh. 4 - Prob. 3RPCh. 4 - Prob. 4RPCh. 4 - Prob. 5RPCh. 4 - Prob. 6RPCh. 4 - Prob. 7RPCh. 4 - Prob. 8RPCh. 4 - Prob. 9RPCh. 4 - Prob. 10RPCh. 4 - Prob. 12RPCh. 4 - Prob. 13RPCh. 4 - Prob. 14RPCh. 4 - Prob. 16RPCh. 4 - Prob. 17RPCh. 4 - Prob. 18RPCh. 4 - Prob. 19RPCh. 4 - Prob. 20RPCh. 4 - Prob. 21RPCh. 4 - Prob. 22RPCh. 4 - Prob. 23RPCh. 4 - Prob. 24RPCh. 4 - Prob. 26RPCh. 4 - Prob. 27RPCh. 4 - Prob. 28RP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Operations Research : Applications and Algorithms
Computer Science
ISBN:9780534380588
Author:Wayne L. Winston
Publisher:Brooks Cole
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
COMPREHENSIVE MICROSOFT OFFICE 365 EXCE
Computer Science
ISBN:9780357392676
Author:FREUND, Steven
Publisher:CENGAGE L