Introduction To Programming Using Visual Basic (11th Edition)
Introduction To Programming Using Visual Basic (11th Edition)
11th Edition
ISBN: 9780135416037
Author: David I. Schneider
Publisher: PEARSON
Expert Solution & Answer
Book Icon
Chapter 2.2, Problem 26E

Explanation of Solution

Given: A blank form.

To find: The method to create a label with text “Name� followed by a text box and a button with text “Enter�.

Solution:

To change the title of the forms windows as “Enter Name�, follow the steps below:

Right click on the Form1 window and then click on the properties.

After clicking on the properties, click on the Text property and then change the name as “Enter Name�.

To create the label, text box and button, follow the steps below:

Find the Toolbox option in the fly-out menu.

From there select the option of button, label and textbox and drag and drop it on the form.

Blurred answer
Students have asked these similar questions
Instructions • Develop a 9-puzzie (3 by 3) as shown in Fig.1 below, with the following features: 1. A graphical user interface (GUI) II. Button for reset II. Show time taken to solve the puzzle IV. Number of moves taken to solve the puzzle v. Display win if the puzzle is solved |2 || 8 || 3 1 6 4 7 Fig 1:9-puzzle
Introduction Some number of teams are participating in a race. You are not told how many teams are participating but you do know that:  Each team has a name, which is one of the uppercase letters A-Z.  No two teams have the same name, so there are a maximum number of 26 teams.  Each team has the same number of members.  No two runners cross the finish line at the same time – i.e. there are no ties. At the end of the race we can write the results as a string of characters indicating the order in which runners crossed the finish line. For example: ZZAZAA We can see there were two teams: A and Z. Team A’s runners finished in 3rd, 5th and 6th place. Team Z’s runners finished in 1st, 2nd and 4th place. Scoring the race Each runner is assigned a score equal to their finishing place. In the example above team Z’s runners achieved scores of 1, 2 and 4. Team A’s runners scores were 3, 5, and 6 respectively. The team’s score is the sum of the members score divided by the number of people on…
Computer Science CREATE A GUI PROGRAM FOR THE PURPOSE OF FINDING THE TEMPERATURE OF A BODY USING NEWTON'S COOLING EQUATION, ALSO PLACE THE INTERFACE.FIG SCREEN.   PLEASE AT MATLAB

Chapter 2 Solutions

Introduction To Programming Using Visual Basic (11th Edition)

Ch. 2.2 - Prob. 11ECh. 2.2 - Prob. 12ECh. 2.2 - In Exercises 3 through 24, carry out the...Ch. 2.2 - Prob. 14ECh. 2.2 - Prob. 15ECh. 2.2 - Prob. 16ECh. 2.2 - In Exercises 3 through 24, carry out the task. In...Ch. 2.2 - Prob. 18ECh. 2.2 - Prob. 19ECh. 2.2 - Prob. 20ECh. 2.2 - Prob. 21ECh. 2.2 - In Exercises 3 through 24, carry out the task....Ch. 2.2 - Prob. 23ECh. 2.2 - Prob. 24ECh. 2.2 - Prob. 25ECh. 2.2 - Prob. 26ECh. 2.2 - Prob. 27ECh. 2.2 - Prob. 28ECh. 2.2 - Prob. 29ECh. 2.2 - Prob. 30ECh. 2.2 - Prob. 31ECh. 2.2 - Prob. 32ECh. 2.2 - Prob. 33ECh. 2.2 - Prob. 34ECh. 2.2 - Prob. 35ECh. 2.2 - Prob. 36ECh. 2.2 - Prob. 37ECh. 2.2 - Prob. 38ECh. 2.2 - Prob. 39ECh. 2.2 - Prob. 40ECh. 2.2 - Prob. 41ECh. 2.2 - Prob. 42ECh. 2.2 - Prob. 43ECh. 2.2 - Prob. 44ECh. 2.2 - The following hands-on exercises develop...Ch. 2.2 - The following hands-on exercises develop...Ch. 2.2 - Prob. 47ECh. 2.3 - Prob. 1ECh. 2.3 - Prob. 2ECh. 2.3 - Prob. 3ECh. 2.3 - Prob. 4ECh. 2.3 - Private Sub Handles btnOutput.Click End Sub Ch. 2.3 - Prob. 6ECh. 2.3 - Prob. 7ECh. 2.3 - Prob. 8ECh. 2.3 - Prob. 9ECh. 2.3 - Prob. 10ECh. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - Prob. 12ECh. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - Prob. 15ECh. 2.3 - In Exercises 11 through 16, determine the...Ch. 2.3 - Prob. 17ECh. 2.3 - Prob. 18ECh. 2.3 - Prob. 19ECh. 2.3 - Prob. 20ECh. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - Prob. 22ECh. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - Prob. 24ECh. 2.3 - Prob. 25ECh. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - In Exercises 17 through 28, write a line (or...Ch. 2.3 - Prob. 28ECh. 2.3 - Prob. 29ECh. 2.3 - Prob. 30ECh. 2.3 - Prob. 31ECh. 2.3 - Write a simple program to demonstrate that a...Ch. 2.3 - Prob. 33ECh. 2.3 - Prob. 34ECh. 2.3 - Prob. 35ECh. 2.3 - Prob. 36ECh. 2.3 - Prob. 37ECh. 2.3 - Prob. 38ECh. 2.3 - Prob. 39ECh. 2.3 - In Exercises 39 through 44, write a program to...Ch. 2.3 - Prob. 41ECh. 2.3 - In Exercises 39 through 44, write a program to...Ch. 2.3 - Prob. 43ECh. 2.3 - In Exercises 39 through 44, write a program to...
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
COMPREHENSIVE MICROSOFT OFFICE 365 EXCE
Computer Science
ISBN:9780357392676
Author:FREUND, Steven
Publisher:CENGAGE L