Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
11th Edition
ISBN: 9780134671710
Author: Y. Daniel Liang
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Textbook Question
Chapter 15, Problem 15.9PE
(Draw lines using the arrow keys) Write a
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
(Python matplotlib or seaborn)
CPU Usage
We have the hourly average CPU usage for a worker's computer over the course of a week. Each row of data represents a day of the week starting with Monday. Each column of data is an hour in the day starting with 0 being midnight.
Create a chart that shows the CPU usage over the week. You should be able to answer the following questions using the chart:
When does the worker typically take lunch?
Did the worker do work on the weekend?
On which weekday did the worker start working on their computer at the latest hour?
cpu_usage = [
[2, 2, 4, 2, 4, 1, 1, 4, 4, 12, 22, 23,
45, 9, 33, 56, 23, 40, 21, 6, 6, 2, 2, 3], # Monday
[1, 2, 3, 2, 3, 2, 3, 2, 7, 22, 45, 44,
33, 9, 23, 19, 33, 56, 12, 2, 3, 1, 2, 2], # Tuesday
[2, 3, 1, 2, 4, 4, 2, 2, 1, 2, 5, 31,
54, 7, 6, 34, 68, 34, 49, 6, 6, 2, 2, 3], # Wednesday
[1, 2, 3, 2, 4, 1, 2, 4, 1, 17, 24, 18,
41, 3, 44, 42, 12, 36, 41, 2, 2, 4, 2, 4], # Thursday
[4, 1, 2, 2, 3, 2, 5, 1, 2, 12, 33, 27,
43, 8,…
(Random Walk Robot) A robot is initially located at position (0, 0) in a grid [−5, 5] × [−5, 5]. The robot can move randomly in any of the directions: up, down, left, right. The robot can only move one step at a time.
For each move, print the direction of the move in and the current position of the robot. Use formatted output to print the direction (Down, Up, Left or Right) in the left. The direction takes 10 characters in total and fill in the field with empty spaces. The statement to print results in such format is given below:
cout << setw(10) << left << ‘Down’ << ... ; cout << setw(10) << left << ‘Up’ << ...;
If the robot moves back to the original place (0,0), print “Back to the origin!” to the console and stop the program. If it reaches the boundary of the grid, print “Hit the boundary!” to the console and stop the program. A successful run of your code may look like: Due to randomness, your results may have a different trajectory…
(Random Walk Robot) A robot is initially located at position (0, 0) in a grid [−5, 5] × [−5, 5]. The robot can move randomly in any of the directions: up, down, left, right. The robot can only move one step at a time.
For each move, print the direction of the move in and the current position of the robot. Use formatted output to print the direction (Down, Up, Left or Right) in the left. The direction takes 10 characters in total and fill in the field with empty spaces. The statement to print results in such format is given below:
cout << setw(10) << left << ‘Down’ << ... ; cout << setw(10) << left << ‘Up’ << ...;
If the robot moves back to the original place (0,0), print “Back to the origin!” to the console and stop the program. If it reaches the boundary of the grid, print “Hit the boundary!” to the console and stop the program. A successful run of your code may look like: Due to
randomness, your results may have a different…
Chapter 15 Solutions
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Ch. 15.2 - Prob. 15.2.1CPCh. 15.2 - Prob. 15.2.2CPCh. 15.3 - Why must a handler be an instance of an...Ch. 15.3 - Explain how to register a handler object and how...Ch. 15.3 - Prob. 15.3.3CPCh. 15.3 - What is the registration method for a button to...Ch. 15.4 - Can an inner class be used in a class other than...Ch. 15.4 - Can the modifiers public, protected, private, and...Ch. 15.5 - Prob. 15.5.1CPCh. 15.5 - What is wrong in the following code?
Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- (Bar-Chart Printing Program) One interesting application of computers is drawing graphsand bar charts. Write a program that reads five numbers (each between 1 and 30). For each numberread, your program should print a line containing that number of adjacent asterisks. For example,if your program reads the number seven, it should print *******.arrow_forward[Fish Tank] You play with a clown fish that has an initial size so. The fish can eat other fish in a tank organized in m columns and n rows. The fish at column i and row j has a positive size si,j. When your fish eats another fish, it grows by that amount. For example, if your clown fish has a size of 10 and eats a fish of size 5, it becomes of size 15. You cannot eat a fish that is bigger than your size. The game starts by eating any fish in the first (left-most) column that is not bigger than yours. After that, you advance one column at a time by moving right. You have only three allowed moves. You either stay at the same row, move one row higher or one row lower. You will always move to the right. Thus, you will make exactly m moves to advance from left to right. Your goal is to exit the fish tank from the right with the biggest possible size. The figure below shows an example with the best answer highlighted. In this case, the final fish size is 71 (10+8+7+24+22). You are required…arrow_forward5. (Algebra: solve 2 X 2 linear equations) You can use Cramer's rule to solve the following 2 X 2 system of linear equation: ax + by = e cx + dy = f ● x = ed - bf bc ad y = af - ec ad bc - Write a program that prompts the user to enter a, b, c, d, e, and f and display the result. If ad- bc is 0, report that The equation has no solution. Enter a, b, c, d, e, f: 9.0, 4.0, 3.0, -5.0, -6.0, -21.0 Enter x is -2.0 and y is 3.0 Enter a, b, c, d, e, f: 1.0, 2.0, 2.0, 4.0, 4.0, 5.0 Enter The equation has no solutionarrow_forward
- Q3. (Dice Rolling) Write a program that simulates the rolling of two dice. The program should use rand to roll the first die and should use rand again to roll the second die. The sum of the two values should then be calculated. [Note: Each die can show an integer value from 1 to 6, so the sum of the two values will vary from 2 to 12, with 7 being the most frequent sum and 2 and 12 being the least frequent sums.] Figure 7.26 shows the 36 possible combinations of the two dice. Your program should roll the two dice 10,000 times. Use a one-dimensional array to tally the numbers of times each possible sum appears. Print the results in a tabular format. Also, determine if the totals are reasonable (i.e., there are six ways to roll a 7, so approximately one-sixth of all the rolls should be 7). 1 2 3 4 5 1 2 4 6 7 3 4 6 7 3 4 5 7 8 9 4 7 8 9 10 7 8 10 11 7 10 11 12 Row\Col 3.arrow_forward(True/False): When a program’s source code is modified, it must be assembled and linkedagain before it can be executed with the changesarrow_forwardAlert dont submit AI generated answer.arrow_forward
- Q5. (Find the second lowest interger number) Write a program that prompts the user to enter a set of integer numbers, and finally displays the second lowest integer number in the set. To exit from the program enter -1. Here is a sample run Enter a set of integer numbers: 3 57 928-1 The second lowest number is 3.arrow_forward(HTML & Javascript) Create a nested loop program that generates a multiplication table, but instead of a standard 10 by 10 table, the software allows the user to key in two numbers (the beginning and ending values), and then a multiplication table appears below it after pressing the button. When the user enters values that are out of range (between the values 2 and 10), the software will display a warning box that says "Please enter numbers between the values 2 and 10," and the computer will not create the desired result unless the user corrects the values.arrow_forward(HTML & Javascript) Create a nested loop program that generates a multiplication table, but instead of a standard 10 by 10 table, the software allows the user to key in two numbers (the beginning and ending values), and then a multiplication table appears below it after pressing the button. When the user enters values that are out of range (between the values 2 and 10), the software will display a warning box that says "Please enter numbers between the values 2 and 10," and the computer will not create the desired result unless the user corrects the values. An example is shown belowarrow_forward
- Complete answerarrow_forward2. C program to draw pyramid with *. Ex – height 4: *** ***** ******* Hint: According to bottom line, find the number of blank characters at the first line(how many blank is at right side and how many blank is at left side?). If height of pyramid is 4, then bottom line has got 7 asterix ((4-1)*2+1). First line has got 6 blank (4-1 left side and 4-1 right side) characters and one Asterix (at the middle.arrow_forward*Please help in javascript* Summary: Given integer values for red, green, and blue, subtract the gray from each value. Computers represent color by combining the sub-colors red, green, and blue (rgb). Each sub-color's value can range from 0 to 255. Thus (255, 0, 0) is bright red, (130, 0, 130) is a medium purple, (0, 0, 0) is black, (255, 255, 255) is white, and (40, 40, 40) is a dark gray. (130, 50, 130) is a faded purple, due to the (50, 50, 50) gray part. (In other words, equal amounts of red, green, blue yield gray). Given values for red, green, and blue, remove the gray part. Ex: If the input is: 130 50 130 the output is: 80 0 80 import java.util.Scanner; public class LabProgram {public static void main(String[] args) {/* Type your code here. */}}arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Literals in Java Programming; Author: Sudhakar Atchala;https://www.youtube.com/watch?v=PuEU4S4B7JQ;License: Standard YouTube License, CC-BY
Type of literals in Python | Python Tutorial -6; Author: Lovejot Bhardwaj;https://www.youtube.com/watch?v=bwer3E9hj8Q;License: Standard Youtube License