Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
11th Edition
ISBN: 9780134671710
Author: Y. Daniel Liang
Publisher: PEARSON
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Textbook Question
Chapter 15.12, Problem 15.12.2CP
How does the code in Listing 15.17, BallPane.java, change the direction of the ball movement?
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Using comments within the code itself, can you provide an line by line explanation of the below JavaScript file? The file itself deals with WebGl and if that helps you.
Please & thank you
JavaScript File:
function inverse2(m)
{
var a = mat2();
var d = det2(m);
a[0][0] = m[1][1]/d;
a[0][1] = -m[0][1]/d;
a[1][0] = -m[1][0]/d;
a[1][1] = m[0][0]/d;
return a;
}
function inverse3(m)
{
var a = mat3();
var d = det3(m);
var a00 = [
vec2(m[1][1], m[1][2]),
vec2(m[2][1], m[2][2])
];
var a01 = [
vec2(m[1][0], m[1][2]),
vec2(m[2][0], m[2][2])
];
var a02 = [
vec2(m[1][0], m[1][1]),
vec2(m[2][0], m[2][1])
];
var a10 = [
vec2(m[0][1], m[0][2]),
vec2(m[2][1], m[2][2])
];
var a11 = [
vec2(m[0][0], m[0][2]),
vec2(m[2][0], m[2][2])
];
var a12 = [
vec2(m[0][0], m[0][1]),
vec2(m[2][0], m[2][1])
];
var a20 = […
Using Java, solve the following problem using JavaFX:
Write a program (Call the class ImageDisplay) that displays four images in a grid pane, as shown below. You are given 4 flags for the display, but you are free to choose other images.
You are to use a GridPane for the layout. Also use ImageView.
You will need to create an object for each image and use add method of GridPane to add an image to a specified row and column layout.
Say we are about to build an ArrayList. Your ArrayList should guarantee that the array capacity is at most four times the number of elements. What would you like to do to maintain such a limit on the capacity?
What is the benefit of using iterators?
Can you describe your first experience of GUIs? And could you describe what is the advantage of using GUIs over Command-Line Interface (CLI) operations?
Chapter 15 Solutions
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Ch. 15.2 - Prob. 15.2.1CPCh. 15.2 - Prob. 15.2.2CPCh. 15.3 - Why must a handler be an instance of an...Ch. 15.3 - Explain how to register a handler object and how...Ch. 15.3 - Prob. 15.3.3CPCh. 15.3 - What is the registration method for a button to...Ch. 15.4 - Can an inner class be used in a class other than...Ch. 15.4 - Can the modifiers public, protected, private, and...Ch. 15.5 - Prob. 15.5.1CPCh. 15.5 - What is wrong in the following code?
Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
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