Write an inheritance hierarchy for classes Quadrilateral, Trapezoid, Parallelogram, Rectangle and Square. Use Quadrilateral as the superclass of the hierarchy. Create and use a Point class to represent the points in each shape. Make the hierarchy as deep (i.e., as many levels) as possible. Specify the instance variables and methods for each class. The private instance variables of Quadrilateral should be the x- y coordinate pairs for the four endpoints of the Quadrilateral. Write a program that instantiates objects of your classes and outputs each object’s area (except Quadrilateral). I need a detailed explanation about the output please help me thank you so much!
Write an inheritance hierarchy for classes Quadrilateral, Trapezoid, Parallelogram, Rectangle and Square. Use Quadrilateral as the superclass of the hierarchy. Create and use a Point class to represent the points in each shape. Make the hierarchy as deep (i.e., as many levels) as possible. Specify the instance variables and methods for each class. The private instance variables of Quadrilateral should be the x- y coordinate pairs for the four endpoints of the Quadrilateral. Write a program that instantiates objects of your classes and outputs each object’s area (except Quadrilateral). I need a detailed explanation about the output please help me thank you so much!
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Write an inheritance hierarchy for classes Quadrilateral, Trapezoid, Parallelogram, Rectangle and Square.
- Use Quadrilateral as the superclass of the hierarchy. Create and use a Point class to represent the points in each shape.
- Make the hierarchy as deep (i.e., as many levels) as possible.
- Specify the instance variables and methods for each class.
- The private instance variables of Quadrilateral should be the x- y coordinate pairs for the four endpoints of the Quadrilateral.
- Write a program that instantiates objects of your classes and outputs each object’s area (except Quadrilateral).
- I need a detailed explanation about the output please help me thank you so much!
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