Write an inheritance hierarchy of three-dimensional shapes. Make a top-level shape interface that has methods for getting information such as the volume and the surface area of a three-dimensional shape. Then make classes and subclasses that implement various shapes such as cube, cylinders and spheres. Place common behavior in superclasses whenever possible, and use abstract classes as appropriate. Add methods to the subclasses to represent the unique behavior of each three-dimensional shape, such as a method to get a sphere’s radius.   Select three shapes from the list: sphere, cube, tetrahedron, cone, cylinder and  rectangular prisms.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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Write an inheritance hierarchy of three-dimensional shapes. Make a top-level shape interface that has methods for getting information such as the volume and the surface area of a three-dimensional shape. Then make classes and subclasses that implement various shapes such as cube, cylinders and spheres. Place common behavior in superclasses whenever possible, and use abstract classes as appropriate. Add methods to the subclasses to represent the unique behavior of each three-dimensional shape, such as a method to get a sphere’s radius.

 

Select three shapes from the list: sphere, cube, tetrahedron, cone, cylinder and  rectangular prisms.

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