The program is Java. Part 1. Create an abstract Parent Class called “Vehicle” strictly based on the UML. (Do not include anything extra, do not miss any data fields or methods. # denotes protected visibility modifier.). Add comments stating where data fields, constructors, toString() and other methods(if any). Part 2. Create a child Class called “ElectricVehicle” strictly based on the UML. Add comments stating where data fields, constructors, toString() and other methods(if any). Part 3. Write a main method inside Vehicle class, having the following: a) Create a new instance of the “ElectricVehicle” class using the no-arg constructor and assign it to the object reference of type “Vehicle” class. b) Create a new instance of the “ElectricVehicle” class using the overloaded constructor and assign it to the object reference of type “Vehicle” class. c) Display the content of both the objects(using toString() method)
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
The program is Java.
Part 1. Create an abstract Parent Class called “Vehicle” strictly based on the UML.
(Do not include anything extra, do not miss any data fields or methods. # denotes
protected visibility modifier.). Add comments stating where data fields, constructors,
toString() and other methods(if any).
Part 2. Create a child Class called “ElectricVehicle” strictly based on the UML.
Add comments stating where data fields, constructors, toString() and other methods(if
any).
Part 3. Write a main method inside Vehicle class, having the following:
a) Create a new instance of the “ElectricVehicle” class using the no-arg constructor
and assign it to the object reference of type “Vehicle” class.
b) Create a new instance of the “ElectricVehicle” class using the overloaded
constructor and assign it to the object reference of type “Vehicle” class.
c) Display the content of both the objects(using toString() method)
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