1. Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a tostring method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more times, output, turn, output, move, output, etc.).
1. Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a tostring method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more times, output, turn, output, move, output, etc.).
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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MUST BE IN JAVA. PLEASE USE COMMENTS AND WRITE THE CODE IN SIMPLEST FORM.

Transcribed Image Text:1. Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit
of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class
diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you
code a constructor. Bug will require a tostring method to return the current position and which direction the bug is facing to the
driver so it can be output.
Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that
a bug will land on the wire at some point before starting along the wire.
Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see
the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug.
You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times,
output, move a few more times, output, turn, output, move, output, etc.).
![SnakeEyes
Die
- MAX : int = 6
- faceValue : int
+ roll() : int
+ setFaceValue(value : int) : void
+ getFaceValue() : int
+ toString() : String
+ main(args : String[]) : void
java.util.Math
FIGURE 5.5 A UML class diagram showing the classes involved in the
SnakeEyes program](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Ffec77d62-0696-4a57-8c22-08cd79cf3eb2%2Fb4643dac-81f1-476c-b42c-2e4935aada60%2Fhyzpwi_processed.png&w=3840&q=75)
Transcribed Image Text:SnakeEyes
Die
- MAX : int = 6
- faceValue : int
+ roll() : int
+ setFaceValue(value : int) : void
+ getFaceValue() : int
+ toString() : String
+ main(args : String[]) : void
java.util.Math
FIGURE 5.5 A UML class diagram showing the classes involved in the
SnakeEyes program
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