Create a class called Employee that contains two attributes: name and number. Next, write a class named Production Worker that is a subclass of the Employee class. The Production Worker class should add extra attributes called shift_number (an integer, either 1 or 2) and pay_rate. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the Employee class and an object of the Production Worker class and prompts the user to enter data for each of the object's data attributes. Store the data in the object, then use the object's accessor methods to retrieve it and display it on the screen.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a class called Employee that contains two attributes: name and number. Next, write a class named Production Worker that is a subclass of the Employee class. The Production Worker class should add extra attributes called shift_number (an integer, either 1 or 2) and pay_rate. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the Employee class and an object of the Production Worker class and prompts the user to enter data for each of the object's data attributes. Store the data in the object, then use the object's accessor methods to retrieve it and display it on the screen.
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