You're programming a game that will make patterns using geometric shapes. The program includes all of the following classes: Triangle Polygon Square Circle Shape Quadrilateral Rectangle Pentagon Right Triangle 1. Create an inheritance diagram that makes sense using these classes. (HINT: Shape should be at the top!) Justify each arrow by saying an "IS-A" statement out loud and making sure it makes sense. 2. Determine two instance variables and one (non-accessor) method that should be declared in the Shape class. Why do these belong in the Shape class? 3. Determine one instance variable that should be declared in the Circle class and one instance variable that should be declared in the Polygon class. Justify your choices.
You're programming a game that will make patterns using geometric shapes. The program includes all of the following classes: Triangle Polygon Square Circle Shape Quadrilateral Rectangle Pentagon Right Triangle 1. Create an inheritance diagram that makes sense using these classes. (HINT: Shape should be at the top!) Justify each arrow by saying an "IS-A" statement out loud and making sure it makes sense. 2. Determine two instance variables and one (non-accessor) method that should be declared in the Shape class. Why do these belong in the Shape class? 3. Determine one instance variable that should be declared in the Circle class and one instance variable that should be declared in the Polygon class. Justify your choices.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Transcribed Image Text:You're programming a game that will make patterns using geometric shapes. The program includes all of
the following classes:
Triangle
Polygon
Square
Shape
Pentagon
Right Triangle
Circle
Quadrilateral
Rectangle
1. Create an inheritance diagram that makes sense using these classes. (HINT: Shape should be at the
top!) Justify each arrow by saying an "IS-A" statement out loud and making sure it makes sense.
2. Determine two instance variables and one (non-accessor) method that should be declared in the
Shape class. Why do these belong in the Shape class?
3. Determine one instance variable that should be declared in the Circle class and one instance variable
that should be declared in the Polygon class. Justify your choices.
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