You're programming a game that will make patterns using geometric shapes. The program includes all of the following classes: Triangle Polygon Square Circle Shape Quadrilateral Rectangle Pentagon Right Triangle 1. Create an inheritance diagram that makes sense using these classes. (HINT: Shape should be at the top!) Justify each arrow by saying an "IS-A" statement out loud and making sure it makes sense. 2. Determine two instance variables and one (non-accessor) method that should be declared in the Shape class. Why do these belong in the Shape class? 3. Determine one instance variable that should be declared in the Circle class and one instance variable that should be declared in the Polygon class. Justify your choices.
You're programming a game that will make patterns using geometric shapes. The program includes all of the following classes: Triangle Polygon Square Circle Shape Quadrilateral Rectangle Pentagon Right Triangle 1. Create an inheritance diagram that makes sense using these classes. (HINT: Shape should be at the top!) Justify each arrow by saying an "IS-A" statement out loud and making sure it makes sense. 2. Determine two instance variables and one (non-accessor) method that should be declared in the Shape class. Why do these belong in the Shape class? 3. Determine one instance variable that should be declared in the Circle class and one instance variable that should be declared in the Polygon class. Justify your choices.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
100%
Java
Expert Solution
Step 1
Find the answers given as below :
Trending now
This is a popular solution!
Step by step
Solved in 4 steps with 1 images
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY