te the Movie class. The UML diagram of the class is represented below: 1. Implement the class strictly according to its UML one-to-one (do not include anything extra, and do not miss any data fields or methods). 2. Imple
te the Movie class. The UML diagram of the class is represented below: 1. Implement the class strictly according to its UML one-to-one (do not include anything extra, and do not miss any data fields or methods). 2. Imple
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
Write the Movie class. The UML diagram of the class is represented below:
1. Implement the class strictly according to its UML one-to-one (do not include anything
extra, and do not miss any data fields or methods).
2. Implement a MovieTest class to test the class Movie you just created.
• Create two Movie objects: one using the no-args constructor and one from the
constructor with all fields.
• Print the contents of both objects. Please submit a screenshot. Hint: toString()
method.
extra, and do not miss any data fields or methods).
2. Implement a MovieTest class to test the class Movie you just created.
• Create two Movie objects: one using the no-args constructor and one from the
constructor with all fields.
• Print the contents of both objects. Please submit a screenshot. Hint: toString()
method.

Transcribed Image Text:- name : String
-year: int
Task 3:
Write the Movie class. The UML diagram of the class is represented below:
Movie
- leadActor : String
- director : String
Page
+ Movie()
+ Movie(name : String, year : int, leadActor : String, director : String)
+ getName(): String
+ get Year(): int
+ getLeadActor(): String
+ getDirector(): String
+ setName (name : String): void
+ set Year (year : int) : void
+ setLeadActor (leadActor : String) : void
+ setDirector (director : String): void
+ toString(): String
3
of 3
2
ZOOM +
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