Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 28, Problem 28.22PE
Program Plan Intro
Move a circle
Program Plan:
Exercise.java:
- Import the required packages.
- Create a class “Exercise”:
- New circle gets created.
- Define the start method:
- New scene is created.
- Set the title of the stage.
- Scene gets placed on the stage.
- Scene gets displayed.
- Define the class “MycirclePane”
- Declare the required variables.
- Set the color index
- Validate the mouse event that is performed.
- Define the method “isInsideAnyCircle”
- Loop that iterates to validate the circle contains x and y position.
- Return true or false after validation.
- Define the method “repaint”
- Pane gets cleared.
- Condition to validate the circle size gets defined.
- Loop that iterates to build the edge is defined.
- New graph gets created.
- Components that need to connect are defined.
- Loop that iterates to validate the circle and add components to it gets defined.
- Define the method “overlaps”
- Return the position.
- Define the main method
- Initialize the calls.
UnweightedGraph.java:
- Import the required packages.
- Create a class “UnweightedGraph”:
- New list for the vertices gets created.
- New list for the neighbor node gets created.
- Create an empty constructor.
- Method to create new graph gets created and adjacency list gets created.
- Method to create an adjacency list gets created.
- Method to return the size of the vertices.
- Method to return the index of the vertices gets defined.
- Method to gets the neighbor node gets defined.
- Method to return the degree of the vertices gets created.
- Method to print the Edges gets created.
- New to clear the graph gets created.
- Method to add vertex gets created.
- Method to add edge gets created.
- Method to perform the depth first search gets defined.
- Method to perform breadth first search gets defined.
- Search tree gets returned.
- Create a class “SearchTree”
- Define the method to return the root.
- Method to return the parent of the vertices
- Method to return the search order gets defined.
- Method to return the number of vertices found gets defined.
- Method to get the path of the vertices gets defined.
- Loop to validate the path gets defined.
- Path gets returned.
- Method to print the path gets defined.
- Method to print the tree gets defined.
- Display the edge.
- Display the root.
- Condition to validate the parent node to display the vertices gets created.
Graph.java:
- A graph interface gets created.
- Method to return the size gets defined.
- Method to return the vertices gets defined.
- Method to return the index gets created.
- Method to get the neighbor node gets created.
- Method to get the degree gets created.
- Method to print the edges.
- Method to clear the node gets created.
- Method to add the edges, add vertex gets created.
- Method to remove the vertices gets defined.
- Method for the depth first search gets defined.
- Method for the breadth first search gets defined.
Edge.java
- Create a class “Edge”
- Define and declare the required variables.
- Constructor gets defined.
- Method that defines Boolean objects gets defined.
- Return the value after validating the vertices.
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Chapter 28 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Ch. 28.2 - What is the famous Seven Bridges of Knigsberg...Ch. 28.2 - Prob. 28.2.2CPCh. 28.2 - Prob. 28.2.3CPCh. 28.2 - Prob. 28.2.4CPCh. 28.3 - Prob. 28.3.1CPCh. 28.3 - Prob. 28.3.2CPCh. 28.4 - Prob. 28.4.1CPCh. 28.4 - Prob. 28.4.2CPCh. 28.4 - Show the output of the following code: public...Ch. 28.4 - Prob. 28.4.4CP
Ch. 28.5 - Prob. 28.5.2CPCh. 28.6 - Prob. 28.6.1CPCh. 28.6 - Prob. 28.6.2CPCh. 28.7 - Prob. 28.7.1CPCh. 28.7 - Prob. 28.7.2CPCh. 28.7 - Prob. 28.7.3CPCh. 28.7 - Prob. 28.7.4CPCh. 28.7 - Prob. 28.7.5CPCh. 28.8 - Prob. 28.8.1CPCh. 28.8 - When you click the mouse inside a circle, does the...Ch. 28.8 - Prob. 28.8.3CPCh. 28.9 - Prob. 28.9.1CPCh. 28.9 - Prob. 28.9.2CPCh. 28.9 - Prob. 28.9.3CPCh. 28.9 - Prob. 28.9.4CPCh. 28.10 - Prob. 28.10.1CPCh. 28.10 - Prob. 28.10.2CPCh. 28.10 - Prob. 28.10.3CPCh. 28.10 - If lines 26 and 27 are swapped in Listing 28.13,...Ch. 28 - Prob. 28.1PECh. 28 - (Create a file for a graph) Modify Listing 28.2,...Ch. 28 - Prob. 28.3PECh. 28 - Prob. 28.4PECh. 28 - (Detect cycles) Define a new class named...Ch. 28 - Prob. 28.7PECh. 28 - Prob. 28.8PECh. 28 - Prob. 28.9PECh. 28 - Prob. 28.10PECh. 28 - (Revise Listing 28.14, NineTail.java) The program...Ch. 28 - (Variation of the nine tails problem) In the nine...Ch. 28 - (4 4 16 tails problem) Listing 28.14,...Ch. 28 - (4 4 16 tails analysis) The nine tails problem in...Ch. 28 - (4 4 16 tails GUI) Rewrite Programming Exercise...Ch. 28 - Prob. 28.16PECh. 28 - Prob. 28.17PECh. 28 - Prob. 28.19PECh. 28 - (Display a graph) Write a program that reads a...Ch. 28 - Prob. 28.21PECh. 28 - Prob. 28.22PECh. 28 - (Connected rectangles) Listing 28.10,...Ch. 28 - Prob. 28.24PECh. 28 - (Implement remove(V v)) Modify Listing 28.4,...Ch. 28 - (Implement remove(int u, int v)) Modify Listing...
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