(Connected rectangles) Listing 28.10, ConnectedCircles.java, allows the user to create circles and determine whether they are connected. Rewrite the
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- JAVA CODE PLEASE THANK YOU Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle…arrow_forwardJAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…arrow_forwardTranscribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2arrow_forward
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