Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 28, Problem 28.24PE
Program Plan Intro

Remove a circle

Program Plan:

Exercise.java:

  • Import the required packages.
  • Create a class “Exercise”:
    • New circle gets created.
    • Define the start method:
      • New scene is created.
      • Set the title of the stage.
      • Scene gets placed on the stage.
      • Scene gets displayed.
    • Define the class “MycirclePane”
      • Declare the required variables.
      • Set the color index
      • Validate the mouse event that is performed.
    • Define the method “isInsideAnyCircle”
      • Loop that iterates to validate the circle contains x and y position.
      • Return true or false after validation.
    • Define the method “colorIfconnected”
      • Condition to validate the number of circle present.
      • Loop that iterates to add the circle.
      • New graph gets created.
      • Perform a depth first search.
      • Add the circles.
      • Set the fill color and stroke color for the circles added.
    • Define the method “overlaps”
      • Return the position.
    • Define the main method
      • Initialize the calls.

UnweightedGraph.java:

  • Import the required packages.
  • Create a class “UnweightedGraph”:
    • New list for the vertices gets created.
    • New list for the neighbor node gets created.
    • Create an empty constructor.
    • Method to create new graph gets created and adjacency list gets created.
    • Method to create an adjacency list gets created.
    • Method to return the size of the vertices.
    • Method to return the index of the vertices gets defined.
    • Method to gets the neighbor node gets defined.
    • Method to return the degree of the vertices gets created.
    • Method to print the Edges gets created.
    • New to clear the graph gets created.
    • Method to add vertex gets created.
    • Method to add edge gets created.
    • Method to perform the depth first search gets defined.
    • Method to perform breadth first search gets defined.
      • Search tree gets returned.
  • Create a class “SearchTree”
    • Define the method to return the root.
    • Method to return the parent of the vertices
    • Method to return the search order gets defined.
    • Method to return the number of vertices found gets defined.
    • Method to get the path of the vertices gets defined.
      • Loop to validate the path gets defined.
      • Path gets returned.
    • Method to print the path gets defined.
    • Method to print the tree gets defined.
      • Display the edge.
      • Display the root.
      • Condition to validate the parent node to display the vertices gets created.

Graph.java:

  • A graph interface gets created.
  • Method to return the size gets defined.
  • Method to return the vertices gets defined.
  • Method to return the index gets created.
  • Method to get the neighbor node gets created.
  • Method to get the degree gets created.
  • Method to print the edges.
  • Method to clear the node gets created.
  • Method to add the edges, add vertex gets created.
  • Method to remove the vertices gets defined.
  • Method for the depth first search gets defined.
  • Method for the breadth first search gets defined.

Edge.java

  • Create a class “Edge”
    • Define and declare the required variables.
    • Constructor gets defined.
    • Method that defines Boolean objects gets defined.
      • Return the value after validating the vertices.

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1. Explain in detail with examples each of the following fundamental security design principles: economy of mechanism, fail-safe default, complete mediation, open design, separation of privilege, least privilege, least common mechanism, psychological acceptability, isolation, encapsulation, modularity, layering, and least astonishment.
Security in general means the protection of an asset. In the context of computer and network security, explore and explain what assets must be protected within an online university. What the threats are to the security of these assets, and what countermeasures are available to mitigate and protect the organization from such threats. For each of the assets you identify, assign an impact level (low, moderate, or high) for the loss of confidentiality, availability, and integrity. Justify your answers.
Please include comments and docs comments on the program.    The two other classes are Attraction and Entertainment.

Chapter 28 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

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