Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 14, Problem 1PE
Pet Class
Design a class named Pet, which should have the following fields:
- name: The name field holds the name of a pet.
- type: The type field holds the type of animal that a pet is. Example values are “Dog”, “Cat”, and “Bird”.
- age: The age field holds the pet’s age
The Pet class should also have the following methods:
- setName: The setName method stores a value in the name field.
- setType: The setType method stores a value in the type field.
- setAge: The setAge method stores a value in the age field.
- getName: The e get Name method returns the value of the name field.
- getType: The getType method returns the value of the type field.
- getAge: The getAge method returns the value of the age field.
Once you have designed the class, design a
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Pet ClassDesign a class named Pet, which should have the following fields:
name: The name field holds the name of a pet.
type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird".
age: The age field holds the pet’s age.
The Pet class should also have the following methods:
setName: The setName method stores a value in the name
setType: The setType method stores a value in the type
setAge: The setAge method stores a value in the age
getName: The getName method returns the value of the name
getType: The getType method returns the value of the type
getAge: The getAge method returns the value of the age
Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…
RetailItem Class
Write a class named RetailItem that holds data about an item in a retail store. The class
should have the following fields:
description. The description field references a string object that holds a brief
description of the item.
• unitsonHand. The unitsOnHand field is an int variable that holds che number of units
currently in inventory.
price. The price field is a double that holds the item's retail price.
Write a constructor that accepts arguments for each field, appropriate mutator methods
that store values in these fields, and accessor methods that return the values in these fields.
Once you have written the class, write a separate program that creates three RetaillItem
objects and stores the following data in them:
Description
Units on Hand
Price
Item #1
Jacket
12
59.95
Item #2
Designer Jeans
40
34.95
Irem #3
Shirt
20
24.95
INVENTORY CLASS
You need to create an Inventory class containing the private data fields, as well as the
methods for the Inventory class (object).
Be sure your Inventory class defines the private data fields, at least one constructor,
accessor and mutator methods, method overloading (to handle the data coming into the
Inventory class as either a String and/or int/float), as well as all of the methods (methods
to calculate) to manipulate the Inventory class (object).
The data fields in the Inventory class include the inventory product number (int),
inventory product description (String), inventory product price (float), inventory quantity
on hand (int), inventory quantity on order (int), and inventory quantity sold (int).
The Inventory class (java file) should also contain all of the static data fields, as well as
static methods to handle the logic in counting all of the objects processed (counter), as
well as totals (accumulators) for the total product inventory and the total product…
Chapter 14 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 14.1 - What is an object?Ch. 14.1 - Prob. 14.2CPCh. 14.1 - Prob. 14.3CPCh. 14.1 - What are public methods? What are private methods?Ch. 14.2 - You hear someone make the following comment: A...Ch. 14.2 - In this chapter, we use the metaphor of a cookie...Ch. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - When a class variable is said to reference an...Ch. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...
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