Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 14.2, Problem 14.5CP
You hear someone make the following comment: “A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint.” Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
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Write a c++ program that will count from 1 to 10 by 1. The default output should be: 1, 2, 3, 4, 5, 6 , 7, 8, 9, 10
There should be only a newline after the last number. Each number except the last should be followed by a comma and a space.
To make your program more functional, you should parse command line arguments and change behavior based on their values.
Argument
Parameter
Action
-f, --first
yes, an integer
Change place you start counting
-l, --last
yes, an integer
Change place you end counting
-s, --skip
optional, an integer, 1 if not specified
Change the amount you add to the counter each iteration
-h, —help
none
Print a help message including these instructions.
-j, --joke
none
Tell a number based joke.
So, if your program is called counter, counter -f 10 --last 4 --skip 2 should produce 10, 8, 6, 4
Please use the last supplied argument. If your code is called counter, counter -f 4 -f 5 -f 6 should count from 6.
You should…
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Chapter 14 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 14.1 - What is an object?Ch. 14.1 - Prob. 14.2CPCh. 14.1 - Prob. 14.3CPCh. 14.1 - What are public methods? What are private methods?Ch. 14.2 - You hear someone make the following comment: A...Ch. 14.2 - In this chapter, we use the metaphor of a cookie...Ch. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - When a class variable is said to reference an...Ch. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...
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