Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Question
Chapter 14.1, Problem 14.3CP
Program Plan Intro
Object:
- It is a software entity.
- It contains both data and procedures.
- The data in an object is object’s data attributes.
- The object’s data attributes are the variables which reference to a data.
- The object performs a procedure which is known as methods.
Encapsulation:
- It combines the data and code to a single object
- It helps in restricting access to the methods.
- This helps in preventing the data from being modified due to accident.
- Object’s variable is not directly accessible.
- Underscore helps in preventing the data from being accessed directly.
The encapsulation rules in python are summarized and it is given below:
Access specifiers | Accessibility |
Public method | It is accessible from anywhere. |
Public variables | It can be accessed from anywhere. |
Private method | It can be accessed only in their own class |
Private method | It is accessible only in their class or method. |
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Restricting access to an object's internal properties is called what?
If the contents of an object cannot be changed once the object is created, the object is called
mutable object
abstract object
mutable object
Encapsulation
How may the Designer's bounding box tell you useful things about an object's properties?
Chapter 14 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 14.1 - What is an object?Ch. 14.1 - Prob. 14.2CPCh. 14.1 - Prob. 14.3CPCh. 14.1 - What are public methods? What are private methods?Ch. 14.2 - You hear someone make the following comment: A...Ch. 14.2 - In this chapter, we use the metaphor of a cookie...Ch. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - When a class variable is said to reference an...Ch. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...
Knowledge Booster
Similar questions
- When the contents of an object cannot be changed after it is created, the object is referred to as mutable.object that is abstract a variable object Encapsulationarrow_forwardC# A(n) __ is a method that is automatically executed when an object is created. Question 3 options: instantiation header declaration constructorarrow_forwardWhat is the name of the technique used to restrict access to an object's internal properties?arrow_forward
- Object initializers let you assign values to any accessible properties of an object at creation time without having to invoke a constructor Question 19 options: a) True b) Falsearrow_forwardPrograms in which you create and use objects that have attributes similar to their real-world counterparts are known as ____________ programs. procedural logical object-oriented authenticarrow_forwardC# PROGRAMMING OOP1 - Objects, Classes, and Encapsulation Create a program that has the following method and corresponding usage. 1. AreaCircle - compute the area of the circlearrow_forward
- C# Languagearrow_forwardWhat special characters are used by code containers like namespaces, classes, and methods?arrow_forwardInstructions: IMPORTANT: This is a continuation of the previous part of the project and assumes that you are starting with code that fulfills all requirements from that part of the project. Modify the your code from the previous part of the project to make it modular. In addition to the main method, your code must include the following static methods: Method 1 - displayTitle A method that creates a String object in memory to hold the text “Computer Hardware Graphics Quality Recommendation Tool” and displays it Method 2 – getResolutionString A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution. The method should return the appropriate String representation of the monitor resolution. For example, if the method is passed an integer value of 1, it should return a String with a value of “1280 x 720”. (See Step 4 of Project 1) Method 3 – getMultiplierValue A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution and…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming with Microsoft Visual Basic 2017Computer ScienceISBN:9781337102124Author:Diane ZakPublisher:Cengage Learning
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,New Perspectives on HTML5, CSS3, and JavaScriptComputer ScienceISBN:9781305503922Author:Patrick M. CareyPublisher:Cengage Learning
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
New Perspectives on HTML5, CSS3, and JavaScript
Computer Science
ISBN:9781305503922
Author:Patrick M. Carey
Publisher:Cengage Learning