EBK COMPUTER SCIENCE: AN OVERVIEW
EBK COMPUTER SCIENCE: AN OVERVIEW
12th Edition
ISBN: 8220102744196
Author: BRYLOW
Publisher: PEARSON
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Chapter 10, Problem 28CRP
Program Plan Intro

z-buffer:

z-buffer is a technique in computer graphics that focuses on individual pixels rather than entire object to determine foreground and background. It is used to determine whether an object is visible in a scene. The depth of the generated pixel of an object projected on the screen is stored in buffer, as the depth is represented by z-axis it is known as z-buffer.

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Chapter 10 Solutions

EBK COMPUTER SCIENCE: AN OVERVIEW

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