EBK COMPUTER SCIENCE: AN OVERVIEW
EBK COMPUTER SCIENCE: AN OVERVIEW
12th Edition
ISBN: 8220102744196
Author: BRYLOW
Publisher: PEARSON
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Chapter 10.6, Problem 4QE

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Kinematics:

It is the branch of the mechanics which deals with describing an object motion with respect to other object without considering the effect of force.

Kinematics and its uses in animation:

The kinematics is used to simulate the motion in terms of describing that how the objects move relative to each other. The uses of kinematics are prominent when animating figure are draw and where it is required to move attached things such as legs and arms. These motions are modeled by simulating joints movement patterns than by computing the effect of individual forces exerted by the muscles and the gravity...

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EBK COMPUTER SCIENCE: AN OVERVIEW

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