EBK COMPUTER SCIENCE: AN OVERVIEW
EBK COMPUTER SCIENCE: AN OVERVIEW
12th Edition
ISBN: 8220102744196
Author: BRYLOW
Publisher: PEARSON
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Chapter 10, Problem 35CRP
Program Plan Intro

Rendering pipeline:

The rendering pipeline is the most important part of many game engines. Clipping, scan conversion, hidden-surface removal and shading are viewed collectively as a sequence known as the rendering pipeline. It has been implemented directly into electronic circuit.

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Chapter 10 Solutions

EBK COMPUTER SCIENCE: AN OVERVIEW

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