Solutions for EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
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Chapter 1 - IntroductionChapter 1.1 - Computer ProgramsChapter 1.2 - The Anatomy Of A ComputerChapter 1.3 - The Java Programming LanguageChapter 1.4 - Becoming Familiar With Your Programming EnvironmentChapter 1.5 - Analyzing Your First ProgramChapter 1.6 - ErrorsChapter 1.7 - Problem Solving Algorithm DesignChapter 2 - Using ObjectsChapter 2.1 - Objects And Classes
Chapter 2.2 - VariablesChapter 2.3 - Calling MethodsChapter 2.4 - Constructing ObjectsChapter 2.5 - Accessor And Mutator MethodsChapter 2.6 - The Api DocumentationChapter 2.7 - Implementing A Test ProgramChapter 2.8 - Object ReferencesChapter 2.9 - Graphical ApplicationsChapter 2.10 - Ellipses, Lines, Text, And ColorChapter 3 - Implementing ClassesChapter 3.1 - Instance Variables And EncapsulationChapter 3.2 - Specifying The Public Interface Of A ClassChapter 3.3 - Providing The Class ImplementationChapter 3.4 - Unit TestingChapter 3.5 - Problem Solving Tracing ObjectsChapter 3.6 - Local VariablesChapter 3.7 - The This ReferenceChapter 3.8 - Shape ClassesChapter 4 - Fundamental Data TypesChapter 4.1 - NumbersChapter 4.2 - ArithmeticChapter 4.3 - Input And OutputChapter 4.4 - Problem Solving First Do It By HandChapter 4.5 - StringsChapter 5 - DecisionsChapter 5.1 - The If StatementChapter 5.2 - Comparing ValuesChapter 5.3 - Multiple AlternativesChapter 5.4 - Nested BranchesChapter 5.5 - Problem Solving FlowchartsChapter 5.6 - Problem Solving Selecting Test CasesChapter 5.7 - Boolean Variables And OperatorsChapter 5.8 - Application Input ValidationChapter 6 - LoopsChapter 6.1 - The While LoopChapter 6.2 - Problem Solving Hand-tracingChapter 6.3 - The For LoopChapter 6.4 - The Do LoopChapter 6.5 - Application Processing Sentinel ValuesChapter 6.6 - Problem Solving StoryboardsChapter 6.7 - Common Loop AlgorithmsChapter 6.8 - Nested LoopsChapter 6.9 - Application Random Numbers And SimulationsChapter 6.10 - Using A DebuggerChapter 7 - Arrays And Array ListsChapter 7.1 - ArraysChapter 7.2 - The Enhanced For LoopChapter 7.3 - Common Array AlgorithmsChapter 7.4 - Problem Solving Adapting AlgorithmsChapter 7.5 - Problem Solving Discovering Algorithms By Manipulating Physical ObjectsChapter 7.6 - Two-dimensional ArraysChapter 7.7 - Array ListsChapter 7.8 - Regression TestingChapter 8 - Designing ClassesChapter 8.1 - Discovering ClassesChapter 8.2 - Designing Good MethodsChapter 8.3 - Problem Solving Patterns For Object DataChapter 8.4 - Static Variables And MethodsChapter 8.5 - Problem Solving Solve A Simpler Problem FirstChapter 8.6 - PackagesChapter 8.7 - Unit Test FrameworksChapter 9 - InheritanceChapter 9.1 - Inheritance HierarchiesChapter 9.2 - Implementing SubclassesChapter 9.3 - Overriding MethodsChapter 9.4 - PolymorphismChapter 9.5 - Object: The Cosmic SuperclassChapter 10 - InterfacesChapter 10.1 - Using Interfaces For Algorithm ReuseChapter 10.2 - Working With Interface VariablesChapter 10.3 - The Comparable InterfaceChapter 10.4 - Using Interfaces For CallbacksChapter 10.5 - Inner ClassesChapter 10.6 - Mock ObjectsChapter 10.7 - Event HandlingChapter 10.8 - Building Applications With ButtonsChapter 10.9 - Processing Timer EventsChapter 10.10 - Mouse EventsChapter 11 - Input/output And Exception HandlingChapter 11.1 - Reading And Writing Text FilesChapter 11.2 - Text Input And OutputChapter 11.3 - Command Line ArgumentsChapter 11.4 - Exception HandlingChapter 11.5 - Application Handling Input ErrorsChapter 12 - Object-oriented DesignChapter 12.1 - Classes And Their ResponsibilitiesChapter 12.2 - Relationships Between ClassesChapter 12.3 - Application Printing An InvoiceChapter 13 - RecursionChapter 13.1 - Triangle NumbersChapter 13.2 - Recursive Helper MethodsChapter 13.3 - The Efficiency Of RecursionChapter 13.4 - PermutationsChapter 13.5 - Mutual RecursionChapter 13.6 - BacktrackingChapter 14 - Sorting And SearchingChapter 14.1 - Selection SortChapter 14.2 - Profiling The Selection Sort AlgorithmChapter 14.3 - Analyzing The Performance Of The Selection Sort AlgorithmChapter 14.4 - Merge SortChapter 14.5 - Analyzing The Merge Sort AlgorithmChapter 14.6 - SearchingChapter 14.7 - Problem Solving Estimating The Running Time Of An AlgorithmChapter 14.8 - Sorting And Searching In The Java LibraryChapter 15 - The Java Collections FrameworkChapter 15.1 - An Overview Of The Collections FrameworkChapter 15.2 - Linked ListsChapter 15.3 - SetsChapter 15.4 - MapsChapter 15.5 - Stacks, Queues, And Priority QueuesChapter 15.6 - Stack And Queue ApplicationsChapter 16 - Basic Data StructuresChapter 16.1 - Implementing Linked ListsChapter 16.2 - Implementing Array ListsChapter 16.3 - Implementing Stacks And QueuesChapter 16.4 - Implementing A Hash TableChapter 17 - Tree StructuresChapter 17.1 - Basic Tree ConceptsChapter 17.2 - Binary TreesChapter 17.3 - Binary Search TreesChapter 17.4 - Tree TraversalChapter 17.5 - Red-black TreesChapter 17.6 - HeapsChapter 17.7 - The Heapsort AlgorithmChapter 18 - Generic ClassesChapter 18.1 - Generic Classes And Type ParametersChapter 18.2 - Implementing Generic TypesChapter 18.3 - Generic MethodsChapter 18.4 - Constraining Type ParametersChapter 18.5 - Type ErasureChapter 19 - Stream ProcessingChapter 19.1 - The Stream ConceptChapter 19.2 - Producing StreamsChapter 19.3 - Collecting ResultsChapter 19.4 - Transforming StreamsChapter 19.5 - Lambda ExpressionsChapter 19.6 - The Optional TypeChapter 19.7 - Other Terminal OperationsChapter 19.8 - Primitive-type StreamsChapter 19.9 - Grouping ResultsChapter 19.10 - Common Algorithms RevisitedChapter 20 - Graphical User InterfacesChapter 20.1 - Layout ManagementChapter 20.2 - Processing Text InputChapter 20.3 - ChoicesChapter 20.4 - MenusChapter 20.5 - Exploring The Swing DocumentationChapter 21 - Advanced Input/output (web Only)Chapter 21.1 - Readers, Writers, And Input/output StreamsChapter 21.2 - Binary Input And OutputChapter 21.3 - Random AccessChapter 21.4 - Object Input And Output StreamsChapter 21.5 - File And Directory OperationsChapter 22 - Multithreading (web Only)Chapter 22.1 - Running ThreadsChapter 22.2 - Terminating ThreadsChapter 22.3 - Race ConditionsChapter 22.4 - Synchronizing Object AccessChapter 22.5 - Avoiding DeadlocksChapter 22.6 - Application Algorithm AnimationChapter 23 - Internet Networking (web Only)Chapter 23.1 - The Internet ProtocolChapter 23.2 - Application Level ProtocolsChapter 23.3 - A Client ProgramChapter 23.4 - A Server ProgramChapter 23.5 - Url ConnectionsChapter 24 - Relational Databases (web Only)Chapter 24.1 - Organizing Database InformationChapter 24.2 - QueriesChapter 24.3 - Installing A DatabaseChapter 24.4 - Database Programming In JavaChapter 24.5 - Application Entering An InvoiceChapter 25 - Xml (web Only)Chapter 25.1 - Xml Tags And DocumentsChapter 25.2 - Parsing Xml DocumentsChapter 25.3 - Creating Xml DocumentsChapter 25.4 - Validating Xml DocumentsChapter 26 - Web Applications (web Only)Chapter 26.1 - The Architecture Of A Web ApplicationChapter 26.2 - The Architecture Of A Jsf ApplicationChapter 26.3 - Javabeans ComponentsChapter 26.4 - Navigation Between PagesChapter 26.5 - Jsf ComponentsChapter 26.6 - Application A Three-tier Application
Book Details
Cay Horstmann's sixth edition of Big Java, Early Objects provides a comprehensive and approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts. This Interactive Edition offers brief sections
Sample Solutions for this Textbook
We offer sample solutions for EBK BIG JAVA: EARLY OBJECTS, INTERACTIV homework problems. See examples below:
Differences between computer program and programming a computer: Computer programProgramming a...Difference between object and class: The following table shows the difference between “object” and...Public Interface of “Counter” class: The public interface of the “Counter” class includes “click()”,...Declaration for the first statement: The given statement is “The number of days per week”. Totally,...a. //Initialize the variables int n=1; int k=2; int r=n; //Check the condition if (k<n) {...a. //Definition of class Test class Test { //Definition of method main public static void...Allocating an array In java, an array is created with the keyword new that is used for allocating...Finding classes: The possible classes are, Driver: The car share system is mainly used by the...a. Subclasses of “Employee”: The subclasses of the class “Employee” are, “HourlyEmployee” and...
Computation of (a-b): It is given that the value assigned to a is “2000000000” and the value...Action happened when the user tries to open a file for reading that doesn’t exist: A...Steps in the process of object-oriented design: Step 1: Gather program requirements. The development...Recursion: Java-recursion is a mechanism in which a method continuously calls itself. In java, a...Difference between searching and sorting: The below are the difference between the searching and...List: A list is considered as the collection that will retain the order of the elements. Set: A set...addLast() method: “addLast()” method is used to insert the element at the end of the linked list....Tree: A data structure that is present in the hierarchical form and is composed of nodes. Each of...Type Parameters: Type parameters are naming conventions and are important in java generic. The type...a. Stream<String>: A stream is an immutable sequence of values that are processed lazily which...Layout Manager: A user interface is build in java by adding the components into the containers...Difference between input stream and reader: Input streamReaderInput stream access the data in...Given code: public static void main(String[] args) { GreetingRunnable r1 = new...IP address of home network: Internet Protocol(IP) address is used to send data between one system to...Database table design for storing people and cars details: Query 1: Consider the below SQL...Similarities of HTML and XML: Both HTML and XML are markup languages. Both HTML and XML are extended...“Language” used for formatting the source: “View the source” command used to view the contents of...
More Editions of This Book
Corresponding editions of this textbook are also available below:
Big Java: Early Objects
7th Edition
ISBN: 9781119588887
BIG JAVA, EARLY OBJECTS (LL)-W/ETEXT
7th Edition
ISBN: 9781119499534
BIG JAVA, EARLY OBJECTS--ETEXT
7th Edition
ISBN: 9781119499459
BIG JAVA: EARLY OBJECTS (LL)
7th Edition
ISBN: 9781119740209
BIG JAVA:EARLY OBJECTS (LL)
7th Edition
ISBN: 9781119499428
BIG JAVA: EARLY OBJECTS, ENHANCED ETEXT
7th Edition
ISBN: 9781119499091
EBK BIG JAVA:EARLY OBJECTS
6th Edition
ISBN: 9781119141594
BIG JAVA
6th Edition
ISBN: 9781119221975
BIG JAVA:EARLY OBJECTS
6th Edition
ISBN: 9781119056287
Big Java, Binder Ready Version: Early Objects
6th Edition
ISBN: 9781119056447
Big Java: Early Objects, Enhanced eText
7th Edition
ISBN: 9781119499527
EBK BIG JAVA:EARLY OBJECTS
5th Edition
ISBN: 9781118545997
EBK BIG JAVA: EARLY OBJECTS
5th Edition
ISBN: 8220102006034
Big Java: Early Objects
5th Edition
ISBN: 9781118431115
Big Java
2nd Edition
ISBN: 9780471697039
Big Java
2nd Edition
ISBN: 9788126508792
Big Java
1st Edition
ISBN: 9780471402480
Big Java
1st Edition
ISBN: 9780471462101
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