JAVA PROGRAMMING - Create an interface "Employee" which has the attribute: rate, and the method getSalary(); - Implement the Employee interface with two classes: Hourly and Commissioned. - Hourly employees has the following additional attribute: hoursWorked. Hourly wage is 300 money. - Commissioned employee has the following additional attribute: itemSold. Commissioned employees get 200 money per item. If item sold is greater than 100, any items sold after 100 has +10 money bonus. Inputs: 1. First line contains the type of Employee (Hourly or Commissioned) 2. Second line is for the hours worked or the items sold depending on the type of Employee. Output: Enter type of Employee: Hourly Enter hours worked: 10 Salary: 3000
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
JAVA PROGRAMMING - Create an interface "Employee" which has the attribute: rate, and the method getSalary(); - Implement the Employee interface with two classes: Hourly and Commissioned. - Hourly employees has the following additional attribute: hoursWorked. Hourly wage is 300 money. - Commissioned employee has the following additional attribute: itemSold. Commissioned employees get 200 money per item. If item sold is greater than 100, any items sold after 100 has +10 money bonus. Inputs: 1. First line contains the type of Employee (Hourly or Commissioned) 2. Second line is for the hours worked or the items sold depending on the type of Employee. Output: Enter type of Employee: Hourly Enter hours worked: 10 Salary: 3000

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