1. Lets say we were designing a program for managing a store's inventory. The store sells a wide variety of products, but it needs all of them to share some similar functionality (such as getting and setting the price of each product). We decide that our program will use a class called "Inventoryltem" as the base class of our program, which allows each individual product to derive from that base class's methods. Should Inventoryltem be a concrete class or an abstract class? Give some reasons why you think so. 2. Following from the last question, lets say our products use bar codes so they can be easily scanned. We decide to implement the bar code functionality using an interface. Why might we choose to do that? What advantages does using an interface give us over directly programming them into the base class? 3. In your own words, say what you think the differences are between concrete classes, abstract classes, and interfaces. Can you give some examples of when you should use each of them?

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Java 

**Title: Object-Oriented Programming Concepts in Inventory Management Systems**

1. **Introduction to Inventory Program Design:**
   - Imagine designing a program to manage a store's inventory. The store offers various products, each requiring shared functionalities, such as getting and setting prices.
   - The program utilizes a class named "InventoryItem" as its base class, from which individual products derive methods.
   - **Discussion Point:** Should "InventoryItem" be a concrete class or an abstract class? Provide reasons for your choice.

2. **Implementing Bar Code Functionality:**
   - Products use bar codes for easy scanning. The bar code functionality is implemented using an interface.
   - **Why Use Interfaces:** Explore the benefits of using an interface instead of integrating bar codes directly into the base class.

3. **Understanding Class Types:**
   - Differentiate between concrete classes, abstract classes, and interfaces.
   - **Application Examples:** Provide scenarios for when to use each type.

**Conclusion:** Understanding when to use concrete classes, abstract classes, and interfaces is crucial for efficient program design, particularly in inventory systems.
Transcribed Image Text:**Title: Object-Oriented Programming Concepts in Inventory Management Systems** 1. **Introduction to Inventory Program Design:** - Imagine designing a program to manage a store's inventory. The store offers various products, each requiring shared functionalities, such as getting and setting prices. - The program utilizes a class named "InventoryItem" as its base class, from which individual products derive methods. - **Discussion Point:** Should "InventoryItem" be a concrete class or an abstract class? Provide reasons for your choice. 2. **Implementing Bar Code Functionality:** - Products use bar codes for easy scanning. The bar code functionality is implemented using an interface. - **Why Use Interfaces:** Explore the benefits of using an interface instead of integrating bar codes directly into the base class. 3. **Understanding Class Types:** - Differentiate between concrete classes, abstract classes, and interfaces. - **Application Examples:** Provide scenarios for when to use each type. **Conclusion:** Understanding when to use concrete classes, abstract classes, and interfaces is crucial for efficient program design, particularly in inventory systems.
Expert Solution
Step 1: Algorithm :

Algorithm for Product Class:

Class: Product
    Attributes:
        - name (String)
        - price (double)

    Constructor:
        - Product(name: String, price: double)

    Method: displayInfo()
        Display "Product: " followed by the name attribute
        Display "Price: $" followed by the price attribute

Algorithm for Shape Class:

Class: Shape (Abstract)
    Attributes:
        - color (String)

    Constructor:
        - Shape(color: String)

    Abstract Method: calculateArea() (To be implemented by subclasses)

    Method: displayInfo()
        Display "Color: " followed by the color attribute

Algorithm for Drawable Interface:

Interface: Drawable
    Abstract Method: draw() (To be implemented by classes that implement this interface)

Algorithm for Circle Class:

Class: Circle (Extends Shape, Implements Drawable)
    Attributes:
        - color (String)
        - radius (double)

    Constructor:
        - Circle(color: String, radius: double)

    Method: calculateArea()
        Calculate and return the area of the circle using the formula: π * radius * radius

    Method: draw()
        Display "Drawing a circle"

Algorithm for Rectangle Class:

Class: Rectangle (Extends Shape, Implements Drawable)
    Attributes:
        - color (String)
        - width (double)
        - height (double)

    Constructor:
        - Rectangle(color: String, width: double, height: double)

    Method: calculateArea()
        Calculate and return the area of the rectangle using the formula: width * height

    Method: draw()
        Display "Drawing a rectangle"

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