Create a Dog and a Cat class, each of which inherit from Animal. Each class should have a constructor which initialses their name and a hello method. The cat's hello method should return the string "Meow" and the dog's hello method should return the string "Woof". The Animal class is public abstract class Animal { public Animal(String n) name = n; } abstract String hello(); public String greeting() { return hello() + ", I am " + name; } // private private String name; } Your classes will be used in the following Main class. public class Main { public static void main(String () args) { Animal cat = new Cat("Angel"); Animal dog = new Dog("Fido"); System.out.println(cat.greeting()); System.out.println(dog.greeting()); } Note that your Cat and Dog classes must not supply a greeting method. They should use the greeting method from the Animal class.
Create a Dog and a Cat class, each of which inherit from Animal. Each class should have a constructor which initialses their name and a hello method. The cat's hello method should return the string "Meow" and the dog's hello method should return the string "Woof". The Animal class is public abstract class Animal { public Animal(String n) name = n; } abstract String hello(); public String greeting() { return hello() + ", I am " + name; } // private private String name; } Your classes will be used in the following Main class. public class Main { public static void main(String () args) { Animal cat = new Cat("Angel"); Animal dog = new Dog("Fido"); System.out.println(cat.greeting()); System.out.println(dog.greeting()); } Note that your Cat and Dog classes must not supply a greeting method. They should use the greeting method from the Animal class.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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