Given the following class definition: class Point2d { private int x, y; public Point2d () { x = 0; y = 0; } public Point2d (int i, int j) { x = i; y = j; } public void SetX (int i) { x = i; } public void SetY (int j) { y = j; } public int GetX () { return x; } public int GetY () { return y; } public String toString() { return '[' + x + ", %3D ;'נ' + y } } Use inheritance to create a class, Point3d, with any additional appropriate data and/or functions.
Given the following class definition: class Point2d { private int x, y; public Point2d () { x = 0; y = 0; } public Point2d (int i, int j) { x = i; y = j; } public void SetX (int i) { x = i; } public void SetY (int j) { y = j; } public int GetX () { return x; } public int GetY () { return y; } public String toString() { return '[' + x + ", %3D ;'נ' + y } } Use inheritance to create a class, Point3d, with any additional appropriate data and/or functions.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
![Given the following class definition:
class Point2d
{
private int x, y;
public Point2d () {
X = 0;
y = 0;
}
public Point2d (int i, int j) {
X = i;
y = j;
}
public void SetX (int i)
{ x = i; }
public void SetY (int j)
{ y = j; }
public int GetX ()
{ return x;
public int GetŸ ()
{ return y; }
public String toString()
{ return '[' + x + ",
}
+ y + ']'; }
}
Use inheritance to create a class, Point3d, with any additional appropriate data and/or functions.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F4d3d91c1-c6d1-4dc5-b5e8-d0c301c0010e%2Fdb7c2a3a-0648-4d05-8265-c120fe5e18f6%2Fbfw1c33_processed.png&w=3840&q=75)
Transcribed Image Text:Given the following class definition:
class Point2d
{
private int x, y;
public Point2d () {
X = 0;
y = 0;
}
public Point2d (int i, int j) {
X = i;
y = j;
}
public void SetX (int i)
{ x = i; }
public void SetY (int j)
{ y = j; }
public int GetX ()
{ return x;
public int GetŸ ()
{ return y; }
public String toString()
{ return '[' + x + ",
}
+ y + ']'; }
}
Use inheritance to create a class, Point3d, with any additional appropriate data and/or functions.
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