Starting Out with C++ from Control Structures to Objects (9th Edition)
9th Edition
ISBN: 9780134498379
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 9, Problem 27RQE
Assume tempNumbers is a pointer that points to a dynamically allocated array. Write code that releases the memory used by the array.
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane.
The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.
Cell Class:
public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…
Chapter 9 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Ch. 9.5 - Prob. 9.1CPCh. 9.5 - Write the definition statement for a variable...Ch. 9.5 - List three uses of the symbol in C++.Ch. 9.5 - What is the output of the following code? int x =...Ch. 9.5 - Rewrite the following loop so it uses pointer...Ch. 9.5 - Prob. 9.6CPCh. 9.5 - Prob. 9.7CPCh. 9.5 - Is each of the following definitions valid or...Ch. 9.9 - Prob. 9.9CPCh. 9.9 - Give an example of the proper way to call the...
Ch. 9.9 - Complete the following program skeleton. When...Ch. 9.9 - Look at the following array definition: const int...Ch. 9.9 - Assume ip is a pointer to an int. Write a...Ch. 9.9 - Prob. 9.14CPCh. 9.9 - Prob. 9.15CPCh. 9.9 - Prob. 9.16CPCh. 9.9 - Prob. 9.17CPCh. 9 - What does the indirection operator do?Ch. 9 - Look at the following code. int x = 7; int iptr =...Ch. 9 - So far you have learned three different uses for...Ch. 9 - Prob. 4RQECh. 9 - Prob. 5RQECh. 9 - Prob. 6RQECh. 9 - What is the purpose of the new operator?Ch. 9 - What happens when a program uses the new operator...Ch. 9 - Prob. 9RQECh. 9 - Prob. 10RQECh. 9 - Prob. 11RQECh. 9 - Prob. 12RQECh. 9 - Each byte in memory is assigned a unique...Ch. 9 - The _________ operator can be used to determine a...Ch. 9 - Prob. 15RQECh. 9 - The ________ operator can be used to work with the...Ch. 9 - Array names can be used as ________, and vice...Ch. 9 - Prob. 18RQECh. 9 - The ________ operator is used to dynamically...Ch. 9 - Under older compilers, if the new operator cannot...Ch. 9 - Prob. 21RQECh. 9 - When a program is finished with a chunk of...Ch. 9 - You should only use pointers with delete that were...Ch. 9 - Prob. 24RQECh. 9 - Look at the following array definition: int...Ch. 9 - Prob. 26RQECh. 9 - Assume tempNumbers is a pointer that points to a...Ch. 9 - Look at the following function definition: void...Ch. 9 - Prob. 29RQECh. 9 - Prob. 30RQECh. 9 - Prob. 31RQECh. 9 - T F The operator is used to get the address of a...Ch. 9 - T F Pointer variables are designed to hold...Ch. 9 - T F The symbol is called the indirection...Ch. 9 - T F The operator dereferences a pointer.Ch. 9 - T F When the indirection operator is used with a...Ch. 9 - T F Array names cannot be dereferenced with the...Ch. 9 - Prob. 38RQECh. 9 - T F The address operator is not needed to assign...Ch. 9 - T F You can change the address that an array name...Ch. 9 - T F Any mathematical operation, including...Ch. 9 - T F Pointers may be compared using the relational...Ch. 9 - T F When used as function parameters, reference...Ch. 9 - T F The new operator dynamically allocates memory.Ch. 9 - T F A pointer variable that has not been...Ch. 9 - Prob. 46RQECh. 9 - T F In using a pointer with the delete operator,...Ch. 9 - Prob. 48RQECh. 9 - Prob. 49RQECh. 9 - int x, ptr = nullptr; ptr = x;Ch. 9 - Prob. 51RQECh. 9 - Prob. 52RQECh. 9 - Prob. 53RQECh. 9 - float level; int fptr = level;Ch. 9 - Prob. 55RQECh. 9 - Prob. 56RQECh. 9 - Prob. 57RQECh. 9 - Prob. 58RQECh. 9 - int pint = nullptr; pint = new int[100]; //...Ch. 9 - Prob. 60RQECh. 9 - Prob. 61RQECh. 9 - Prob. 62RQECh. 9 - Array Allocator Write a function that dynamically...Ch. 9 - Test Scores #1 Write a program that dynamically...Ch. 9 - Drop Lowest Score Modify Problem 2 above so the...Ch. 9 - Test Scores #2 Modify the program of Programming...Ch. 9 - Prob. 5PCCh. 9 - Case Study Modification #1 Modify Program 9-19...Ch. 9 - Case Study Modification #2 Modify Program 9-19...Ch. 9 - Mode Function In statistics, the mode of a set of...Ch. 9 - Median Function In statistics, when a set of...Ch. 9 - Reverse Array Write a function that accepts an int...Ch. 9 - Array Expander Write a function that accepts an...Ch. 9 - Element Shifter Write a function that accepts an...Ch. 9 - Movie Statistics Write a program that can be used...
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