Starting Out with C++: Early Objects (9th Edition)
Starting Out with C++: Early Objects (9th Edition)
9th Edition
ISBN: 9780134400242
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
Expert Solution & Answer
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Chapter 8.7, Problem 8.13CP

Explanation of Solution

Output of the program:

Program:

//Header file

#include <iostream>

#include <iomanip>

using namespace std;

//Main function

int main()

{

//Declare and initialize the array

double balance[5] = {100.0, 250.0, 325.0 , 500.0,

1100.0};

//Declare the constant value

const double INT_RATE = 0.1;

//Set up the numeric output formatting

cout <<fixed<< showpoint << setprecision(2) ;

//Execute the for loop until the count is less than 5

for (int count = 0; count < 5; count++)

//Calculate the balance

cout << (balance[count] * INT_RATE ) &...

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-0 FAMAS oro ag -0 1 void printVerticalGraph(int nUnits) { 2 4 9 10 11 12 13 14 15 16 17 456 BARHEIDEN 18 19 20 21 22 23 24 25 26 27 int nRev; printf("%d\n", nUnits); while (nUnits>0){ nRev = getReverse (nUnits); // 1) Adjust nUnits ?? [Q1] ?? while (nRev>0){ nUnits *= 10; // 2) Condition to print * if(?? [Q2]??) { printf("*"); } // 3) Update for nUnits for * case ?? [Q3] ?? }else{ printf(" "); // 4) Update for nUnits for ?? [Q4]?? } // 5) Update to nRev ?? [Q5]?? printf("\n"); case
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Match the C-function on the left to the Intel assemble function on the right. W: cmpl $4 movl %edi , %edi jmp .L4(,%rdi,8) %edi .L3: movl $17, %eax ret .15: movl $3, %eax int A ( int x , int y) { int a ; if ( x == 0 ) else i f ( x == 1 ) a = 3 ; else i f ( x == 2 ) a = 2 0 ; else i f ( x == 3 ) a = 2 ; else i f ( x == 4 ) a = 1 ; ret .L6: a = 17; movl $20, %eax ret .L7: movl $2, %eax ret else a = 0; .L8: return a ; movl $1, %eax .L2: ret . section .rodata . L4: .quad .L3 .quad .L5 .quad .L6 .quad .L7 .quad .L8 X: testl %edi, %edi je cmpl je cmpl je стр1 je cmpl .L16 $1, %edi .L17 $2, %edi .L18 $3, %edi int B (int x, int y) { int a; switch (x) { .L19 $4, %edi %al movzbl %al, %eax case 0: a = 17; break; sete break; case 1: a = 3; case 2: a = 20; break; case 3: a = 2; break; case 4: a = 1; a = 0; } return a; ret .L16: break; movl $17, %eax ret .L17: movl $3, %eax } ret .L18: movl $20, %eax ret .L19: movl ret $2, %eax

Chapter 8 Solutions

Starting Out with C++: Early Objects (9th Edition)

Ch. 8.7 - Given the following array definition: int values...Ch. 8.7 - Prob. 8.12CPCh. 8.7 - Prob. 8.13CPCh. 8.7 - What is the output of the following code? const...Ch. 8.9 - Write a typedef statement that makes the name...Ch. 8.9 - Prob. 8.16CPCh. 8.9 - What is the output of the following program...Ch. 8.9 - The following program segments, when completed,...Ch. 8.11 - Prob. 8.19CPCh. 8.11 - Prob. 8.20CPCh. 8.11 - Prob. 8.21CPCh. 8.11 - Prob. 8.22CPCh. 8.11 - Prob. 8.23CPCh. 8.11 - Fill in the empty table below so it shows the...Ch. 8.11 - Write a function called displayArray7. The...Ch. 8.11 - Prob. 8.26CPCh. 8.12 - Prob. 8.27CPCh. 8.12 - Write definition statements for the following...Ch. 8.12 - Define gators to be an empty vector of ints and...Ch. 8.13 - True or false: The default constructor is the only...Ch. 8.13 - True or false: All elements in an array of objects...Ch. 8.13 - What will the following program display on the...Ch. 8.13 - Complete the following program so that it defines...Ch. 8.13 - Add two constructors to the Product structure...Ch. 8.13 - Prob. 8.35CPCh. 8.13 - Prob. 8.36CPCh. 8.13 - Prob. 8.37CPCh. 8.13 - Write the definition for an array of five Product...Ch. 8.13 - Write a structure declaration called Measurement...Ch. 8.13 - Write a structure declaration called Destination ,...Ch. 8.13 - Define an array of 20 Destination structures (see...Ch. 8 - The ________ indicates the number of elements, or...Ch. 8 - The size declarator must be a(n) _______ with a...Ch. 8 - Prob. 3RQECh. 8 - Prob. 4RQECh. 8 - The number inside the brackets of an array...Ch. 8 - C++ has no array ________ checking, which means...Ch. 8 - Prob. 7RQECh. 8 - If a numeric array is partially initialized, the...Ch. 8 - If the size declarator of an array definition is...Ch. 8 - Prob. 10RQECh. 8 - Prob. 11RQECh. 8 - Prob. 12RQECh. 8 - Arrays are never passed to functions by _______...Ch. 8 - To pass an array to a function, pass the ________...Ch. 8 - A(n) ________ array is like several arrays of the...Ch. 8 - Its best to think of a two -dimensional array as...Ch. 8 - Prob. 17RQECh. 8 - Prob. 18RQECh. 8 - When a two -dimensional array is passed to a...Ch. 8 - When you pass the name of an array as an argument...Ch. 8 - Look at the following array definition. int values...Ch. 8 - Given the following array definition: int values...Ch. 8 - Prob. 23RQECh. 8 - Assume that array1 and array2 are both 25-element...Ch. 8 - Prob. 25RQECh. 8 - How do you establish a parallel relationship...Ch. 8 - Look at the following array definition. double...Ch. 8 - Prob. 28RQECh. 8 - Prob. 29RQECh. 8 - Prob. 30RQECh. 8 - Prob. 31RQECh. 8 - The following code totals the values in each of...Ch. 8 - Prob. 33RQECh. 8 - Prob. 34RQECh. 8 - In a program you need to store the identification...Ch. 8 - Prob. 36RQECh. 8 - Prob. 37RQECh. 8 - Prob. 38RQECh. 8 - Each of the following functions contains errors....Ch. 8 - Soft Skills Diagrams are an important means of...Ch. 8 - Perfect Scores 1. Write a modular program that...Ch. 8 - Larger Than n Create a program with a function...Ch. 8 - Roman Numeral Converter Write a program that...Ch. 8 - Chips and Salsa Write a program that lets a maker...Ch. 8 - Monkey Business A local zoo wants to keep track of...Ch. 8 - Rain or Shine An amateur meteorologist wants to...Ch. 8 - Lottery Write a program that simulates a lottery....Ch. 8 - Rainfall Statistics Write a modular program that...Ch. 8 - Lo Shu Magic Square The Lo Shu Magic Square is a...Ch. 8 - Baseball Champions This challenge uses two files...Ch. 8 - Chips and Salsa Version 2 Revise Programming...Ch. 8 - Stats Class and Rainfall Statistics Create a Stats...Ch. 8 - Stats Class and Track Statistics Write a client...Ch. 8 - Prob. 14PCCh. 8 - Drivers License Exam The State Department of Motor...Ch. 8 - Array of Payro11 Objects Design a PayRoll class...Ch. 8 - Drink Machine Simulator Create a class that...Ch. 8 - Bin Manager Class Design and write an object...Ch. 8 - Tic-Tac-Toe Game Write a modular program that...Ch. 8 - Theater Ticket Sales Create a TicketManager class...
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