Problem Solving with C++ (10th Edition)
Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 8.2, Problem 18STE

What is the output produced by the following code?

  spring s1, s2 (“Hello”);

  s1 = s2;

  s2[0] = ‘J’;

  cout << s1 << “ ” << s2;

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 8 Solutions

Problem Solving with C++ (10th Edition)

Ch. 8.1 - What string will be output when this code is run?...Ch. 8.1 - Prob. 12STECh. 8.1 - Consider the following code (and assume it is...Ch. 8.1 - Consider the following code (and assume it is...Ch. 8.2 - Consider the following code (and assume that it is...Ch. 8.2 - Prob. 16STECh. 8.2 - Consider the following code: string s1, s2...Ch. 8.2 - What is the output produced by the following code?...Ch. 8.3 - Is the following program legal? If so, what is the...Ch. 8.3 - What is the difference between the size and the...Ch. 8 - Create a C-string variable that contains a name,...Ch. 8 - Prob. 2PCh. 8 - Write a program that inputs a first and last name,...Ch. 8 - Write a function named firstLast2 that takes as...Ch. 8 - Write a function named swapFrontBack that takes as...Ch. 8 - Prob. 6PCh. 8 - Write a program that inputs two string variables,...Ch. 8 - Solution to Programming Project 8.1 Write a...Ch. 8 - Write a program that will read in a line of text...Ch. 8 - Give the function definition for the function with...Ch. 8 - Write a program that reads a persons name in the...Ch. 8 - Write a program that reads in a line of text and...Ch. 8 - Write a program that reads in a line of text and...Ch. 8 - Write a program that can be used to train the user...Ch. 8 - Write a sorting function that is similar to...Ch. 8 - Redo Programming Project 6 from Chapter 7, but...Ch. 8 - Redo Programming Project 5 from Chapter 7, but...Ch. 8 - Prob. 11PPCh. 8 - Write a program that inputs a time from the...Ch. 8 - Solution to Programming Project 8.14 Given the...Ch. 8 - Write a function that determines if two strings...Ch. 8 - Write a program that inputs two strings (either...Ch. 8 - Write a program that manages a list of up to 10...

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