Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
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Chapter 5, Problem 9AW

Write a method named getName that prompts the user to enter his or her first name, and then returns the user’s input.

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Create a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");            System.exit(0);        }    } } public…
Create a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…
Change the following code so that the player can see only the neighboring fields at a distance of 3 units.   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png");     public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;         setFocusable(true);        addKeyListener(new KeyAdapter() {            @Override            public void keyPressed(KeyEvent e) {                char move = switch (e.getKeyCode()) {                    case KeyEvent.VK_W -> 'W';                    case…

Chapter 5 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 5.4 - Prob. 5.11CPCh. 5.4 - Prob. 5.12CPCh. 5.4 - Prob. 5.13CPCh. 5.4 - Prob. 5.14CPCh. 5 - This type of method does not return a value. a....Ch. 5 - Prob. 2MCCh. 5 - Prob. 3MCCh. 5 - Prob. 4MCCh. 5 - A value that is passed into a method when it is...Ch. 5 - Prob. 6MCCh. 5 - Prob. 7MCCh. 5 - Prob. 8MCCh. 5 - Prob. 9MCCh. 5 - True or False: You terminate a method header with...Ch. 5 - Prob. 11TFCh. 5 - Prob. 12TFCh. 5 - Prob. 13TFCh. 5 - Prob. 14TFCh. 5 - Prob. 15TFCh. 5 - Prob. 16TFCh. 5 - Prob. 17TFCh. 5 - True or False: No two methods in the same program...Ch. 5 - True or False: It is possible for one method to...Ch. 5 - True or False: You must have a return statement in...Ch. 5 - Prob. 1FTECh. 5 - Look at the following method header: public static...Ch. 5 - Prob. 3FTECh. 5 - Prob. 4FTECh. 5 - Prob. 1AWCh. 5 - Here is the code for the displayValue method,...Ch. 5 - Prob. 3AWCh. 5 - What will the following program display? public...Ch. 5 - A program contains the following method...Ch. 5 - Prob. 6AWCh. 5 - Prob. 7AWCh. 5 - Write a method named square that accepts an...Ch. 5 - Write a method named getName that prompts the user...Ch. 5 - Write a method named quartersToDol1ars. The method...Ch. 5 - Prob. 1SACh. 5 - Prob. 2SACh. 5 - What is the difference between an argument and a...Ch. 5 - Where do you declare a parameter variable?Ch. 5 - Prob. 5SACh. 5 - Prob. 6SACh. 5 - Prob. 1PCCh. 5 - Retail Price Calculator Write a program that asks...Ch. 5 - Rectangle AreaComplete the Program If you have...Ch. 5 - Paint Job Estimator A painting company has...Ch. 5 - Prob. 5PCCh. 5 - Celsius Temperature Table The formula for...Ch. 5 - Test Average and Grade Write a program that asks...Ch. 5 - Conversion Program Write a program that asks the...Ch. 5 - Distance TraveLed Modification The distance a...Ch. 5 - Stock Profit The profit from the sale of a stock...Ch. 5 - Multiple Stock Sales Use the method that you wrote...Ch. 5 - Kinetic Energy In physics, an object that is in...Ch. 5 - isPrime Method A prime number is a number that is...Ch. 5 - Prime Number List Use the isPrime method that you...Ch. 5 - Even/Odd Counter You can use the following logic...Ch. 5 - Present Value Suppose you want to deposit a...Ch. 5 - Rock, Paper, Scissors Game Write a program that...Ch. 5 - ESP Game Write a program that tests your ESP...

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