Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
bartleby

Concept explainers

bartleby

Videos

Textbook Question
Book Icon
Chapter 5, Problem 10PC

Stock Profit

The profit from the sale of a stock can be calculated as follows:

  P r o f i t = ( ( N S × S P )     S C )   ( ( N S × P P ) + P C )

where NS is the number of shares, PP is the purchase price per share, PC is the purchase commission paid, SP is the sale price per share, and SC is the sale commission paid. If the calculation yields a positive value, then the sale of the stock resulted in a profit. If the calculation yields a negative number, then the sale resulted in a loss.

Write a method that accepts as arguments the number of shares, the purchase price per share, the purchase commission paid, the sale price per share, and the sale commission paid. The method should return the profit (or loss) from the sale of stock. Demonstrate the method in a program that asks the user to enter the necessary data and displays the amount of the profit or loss.

Blurred answer
Students have asked these similar questions
Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 5 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 5.4 - Prob. 5.11CPCh. 5.4 - Prob. 5.12CPCh. 5.4 - Prob. 5.13CPCh. 5.4 - Prob. 5.14CPCh. 5 - This type of method does not return a value. a....Ch. 5 - Prob. 2MCCh. 5 - Prob. 3MCCh. 5 - Prob. 4MCCh. 5 - A value that is passed into a method when it is...Ch. 5 - Prob. 6MCCh. 5 - Prob. 7MCCh. 5 - Prob. 8MCCh. 5 - Prob. 9MCCh. 5 - True or False: You terminate a method header with...Ch. 5 - Prob. 11TFCh. 5 - Prob. 12TFCh. 5 - Prob. 13TFCh. 5 - Prob. 14TFCh. 5 - Prob. 15TFCh. 5 - Prob. 16TFCh. 5 - Prob. 17TFCh. 5 - True or False: No two methods in the same program...Ch. 5 - True or False: It is possible for one method to...Ch. 5 - True or False: You must have a return statement in...Ch. 5 - Prob. 1FTECh. 5 - Look at the following method header: public static...Ch. 5 - Prob. 3FTECh. 5 - Prob. 4FTECh. 5 - Prob. 1AWCh. 5 - Here is the code for the displayValue method,...Ch. 5 - Prob. 3AWCh. 5 - What will the following program display? public...Ch. 5 - A program contains the following method...Ch. 5 - Prob. 6AWCh. 5 - Prob. 7AWCh. 5 - Write a method named square that accepts an...Ch. 5 - Write a method named getName that prompts the user...Ch. 5 - Write a method named quartersToDol1ars. The method...Ch. 5 - Prob. 1SACh. 5 - Prob. 2SACh. 5 - What is the difference between an argument and a...Ch. 5 - Where do you declare a parameter variable?Ch. 5 - Prob. 5SACh. 5 - Prob. 6SACh. 5 - Prob. 1PCCh. 5 - Retail Price Calculator Write a program that asks...Ch. 5 - Rectangle AreaComplete the Program If you have...Ch. 5 - Paint Job Estimator A painting company has...Ch. 5 - Prob. 5PCCh. 5 - Celsius Temperature Table The formula for...Ch. 5 - Test Average and Grade Write a program that asks...Ch. 5 - Conversion Program Write a program that asks the...Ch. 5 - Distance TraveLed Modification The distance a...Ch. 5 - Stock Profit The profit from the sale of a stock...Ch. 5 - Multiple Stock Sales Use the method that you wrote...Ch. 5 - Kinetic Energy In physics, an object that is in...Ch. 5 - isPrime Method A prime number is a number that is...Ch. 5 - Prime Number List Use the isPrime method that you...Ch. 5 - Even/Odd Counter You can use the following logic...Ch. 5 - Present Value Suppose you want to deposit a...Ch. 5 - Rock, Paper, Scissors Game Write a program that...Ch. 5 - ESP Game Write a program that tests your ESP...

Additional Engineering Textbook Solutions

Find more solutions based on key concepts
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Python Tutorial #10; Math Functions in Python; Author: Art of Engineer;https://www.youtube.com/watch?v=OviXsGf4qmY;License: Standard YouTube License, CC-BY