EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Question
Chapter 5, Problem 2GZ
Program Plan Intro
Lottery game application
Program plan:
- Import necessary package.
- Create a class “Lottery”,
- Define the method “main ()”,
- Declare and initialize the necessary variables.
- Generate the three random numbers.
- Combine three random numbers into a single three digit number.
- Get the first digit entered into the first dialog box.
- Assign the integer value returned form the method “parseInt()”.
- Get the second digit entered into the second dialog box.
- Assign the integer value returned form the method “parseInt()”.
- Get the third digit entered into the third dialog box.
- Assign the integer value returned form the method “parseInt()”.
- Check whether the first, second and third digit is equal to the first, second and third random number generated respectively,
- If it is true, set the match count to “4”.
- Otherwise, check whether the first digit is equal to the first random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Otherwise, check whether the first digit is equal to the second random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Otherwise, check whether the first digit is equal to the third random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Check whether the second digit is equal to the first random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Otherwise, check whether the second digit is equal to the second random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Otherwise, check whether the second digit is equal to the third random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Check whether the third digit is equal to the first random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Otherwise, check whether the third digit is equal to the second random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Otherwise, check whether the third digit is equal to the third random number generated,
- If it is true, increment the match count by “1”.
- Set the first random value to “99”.
- Check whether the match count is “4”,
- If it is true,set the highest winning.
- Otherwise, check whether the match count is “3”,
- Set the second best winning.
- Otherwise, check whether the match count is “2”,
- If it is true, set the third best winning.
- Otherwise, check whether the match count is “1”,
- If it is true, set the low winning.
- Otherwise, set the winning to “0”.
- Display the output message in dialog box.
- Define the method “main ()”,
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Chapter 5 Solutions
EBK JAVA PROGRAMMING
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Ch. 5 - Prob. 11RQCh. 5 - Prob. 12RQCh. 5 - Prob. 13RQCh. 5 - Prob. 14RQCh. 5 - Prob. 16RQCh. 5 - Prob. 17RQCh. 5 - Prob. 18RQCh. 5 - Prob. 19RQCh. 5 - Prob. 20RQCh. 5 - Prob. 1PECh. 5 - Prob. 2PECh. 5 - Prob. 3PECh. 5 - Prob. 4PECh. 5 - Prob. 5PECh. 5 - Prob. 6PECh. 5 - Prob. 7PECh. 5 - Prob. 8PECh. 5 - Prob. 9PECh. 5 - Prob. 10PECh. 5 - Prob. 1GZCh. 5 - Prob. 2GZCh. 5 - Prob. 3GZCh. 5 - Prob. 4GZCh. 5 - Prob. 5GZ
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