EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 5, Problem 2GZ
Program Plan Intro

Lottery game application

Program plan:

  • Import necessary package.
  • Create a class “Lottery”,
    • Define the method “main ()”,
      • Declare and initialize the necessary variables.
      • Generate the three random numbers.
      • Combine three random numbers into a single three digit number.
      • Get the first digit entered into the first dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Get the second digit entered into the second dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Get the third digit entered into the third dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Check whether the first, second and third digit is equal to the first, second and third random number generated respectively,
        • If it is true, set the match count to “4”.
      • Otherwise, check whether the first digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the first digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the first digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the second digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the second digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the second digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the third digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the third digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the third digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the match count is “4”,
        • If it is true,set the highest winning.
      • Otherwise, check whether the match count is “3”,
        • Set the second best winning.
      • Otherwise, check whether the match count is “2”,
        • If it is true, set the third best winning.
      • Otherwise, check whether the match count is “1”,
        • If it is true, set the low winning.
      • Otherwise, set the winning to “0”.
      • Display the output message in dialog box.

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