EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 5, Problem 4GZ
Program Plan Intro
Dice game
Program plan:
- In a file “Die.java”, create a class “Die”,
- Declare and initialize the necessary variables.
- Define the constructor “Die()”to compute the value in terms of random number.
- Define the method “get_Value()” to return the value.
- In a file “TwoDice2.java”, create a class “TwoDice2”,
- Define the method “main ()”,
- Create two objects for “Die” class.
- Assign the first die value returned from the “get_Value()” method.
- Assign the second die value returned from the “get_Value()” method.
- Print two die values.
- Check whether the first die value is greater than the second die value,
- If it is true, print the message as “First die value is greater”.
- Otherwise, check whether the second die value is greater than the first die value,
- If it is true, print “Second die value is greater”.
- Otherwise, print “The dice are equal”.
- Define the method “main ()”,
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Chapter 5 Solutions
EBK JAVA PROGRAMMING
Ch. 5 - Prob. 1RQCh. 5 - Prob. 2RQCh. 5 - Prob. 3RQCh. 5 - Prob. 4RQCh. 5 - Prob. 5RQCh. 5 - Prob. 6RQCh. 5 - Prob. 7RQCh. 5 - Prob. 8RQCh. 5 - Prob. 9RQCh. 5 - Prob. 10RQ
Ch. 5 - Prob. 11RQCh. 5 - Prob. 12RQCh. 5 - Prob. 13RQCh. 5 - Prob. 14RQCh. 5 - Prob. 16RQCh. 5 - Prob. 17RQCh. 5 - Prob. 18RQCh. 5 - Prob. 19RQCh. 5 - Prob. 20RQCh. 5 - Prob. 1PECh. 5 - Prob. 2PECh. 5 - Prob. 3PECh. 5 - Prob. 4PECh. 5 - Prob. 5PECh. 5 - Prob. 6PECh. 5 - Prob. 7PECh. 5 - Prob. 8PECh. 5 - Prob. 9PECh. 5 - Prob. 10PECh. 5 - Prob. 1GZCh. 5 - Prob. 2GZCh. 5 - Prob. 3GZCh. 5 - Prob. 4GZCh. 5 - Prob. 5GZ
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