EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 5, Problem 4GZ
Program Plan Intro

Dice game

Program plan:

  • In a file “Die.java”, create a class “Die”,
    • Declare and initialize the necessary variables.
    • Define the constructor “Die()”to compute the value in terms of random number.
    • Define the method “get_Value()” to return the value.
  • In a file “TwoDice2.java”, create a class “TwoDice2”,
    • Define the method “main ()”,
      • Create two objects for “Die” class.
      • Assign the first die value returned from the “get_Value()” method.
      • Assign the second die value returned from the “get_Value()” method.
      • Print two die values.
      • Check whether the first die value is greater than the second die value,
        • If it is true, print the message as “First die value is greater”.
      • Otherwise, check whether the second die value is greater than the first die value,
        • If it is true, print “Second die value is greater”.
      • Otherwise, print “The dice are equal”.

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