Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 5, Problem 12PP
Program Plan Intro
Monkey face and hand in JavaFX Application
Program Plan:
- • Import required package.
- • Define “enum” class for monkey hand position.
- • Define “drawMonkeyFace” class.
- ○ Initializes required variables.
- ○ Define main function.
- ○ Define “drawFace” method with argument of “GraphicsContext” object, “at_XBase”, “at_YBase” and “HandPosition” object.
- ■ Invoke “strokeOval” method for object “gContext”.
- ■ Compute the monkey ear width, height and offset to draw the monkey ear.
- ■ Invoke “strokeOval” method for object “gContext”.
- ■ Compute the monkey eye width, height and offset to draw the monkey eye.
- ■ Invoke “strokeOval” method for object “gContext”.
- ■ Compute the monkey mouth width, height and offset to draw the monkey mouth.
- ■ Invoke “strokeArc” for object “gContext” which is used to draw arc.
- ■ Declare required variables for hand offset.
- ■ Check location of hand using “switch” case.
- • If the case is “MONKEY_MOUTH”, then compute hand offset for “X” and “Y” and then call “drawMonkeyHand” method.
- • If the case is “MONKEY_EYE”, then compute hand offset for “X” and “Y” and then call “drawMonkeyHand” method.
- • If the case is “MONKEY_EAR”, then compute hand offset for “X” and “Y” and then call “drawMonkeyHand” method.
- ○ Define “drawMonkeyHand” method with argument of “GraphicsContext” object, “at_XBase” and “at_YBase”.
- ■ Compute palm width and height.
- ■ Invoke “fillOval” method for object “gContext”.
- ■ Compute finger width, height of monkey and offset.
- ■ Invoke “fillOval” method for object “gContext”.
- ○ Define “start” method.
- ■ Create an object “rt” from “Group” class.
- ■ Create an object “s” from “Scene” class.
- ■ Create an object “ca” from “Canvas” class.
- ■ Create object for “GraphicsContext” class.
- ■ Draw monkey ear by calling method “drawFace”.
- ■ Set the font by using the method “setFont”.
- ■ Set text for first monkey face by using method “fillText”.
- ■ Draw monkey eye by calling method “drawFace”.
- ■ Set text for second monkey face by using method “fillText”.
- ■ Draw monkey mouth by calling method “drawFace”.
- ■ Set text for third monkey face by using method “fillText”.
- ■ Set title for given program.
- ■ Call “setScene” method for stage.
- ■ Display the all pics by using method “show”.
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Chapter 5 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
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