Pearson eText for Modern Database Management -- Instant Access (Pearson+)
Pearson eText for Modern Database Management -- Instant Access (Pearson+)
13th Edition
ISBN: 9780137305940
Author: Jeffrey Hoffer, Ramesh Venkataraman
Publisher: PEARSON+
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Chapter 2, Problem 2.10RQ

State three conditions that suggest the designer should model a relationship as an associative entity type.

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 2 Solutions

Pearson eText for Modern Database Management -- Instant Access (Pearson+)

Ch. 2 - List the four types of cardinality constraints,...Ch. 2 - Give an example, Other than those described in...Ch. 2 - What is the degree of a relationship? List the...Ch. 2 - Give an example (Other than those described in...Ch. 2 - Give an example of each of the following, other...Ch. 2 - Give an example of the use of effective (or...Ch. 2 - State a rule that says when to extract an...Ch. 2 - Prob. 2.18RQCh. 2 - In addition to explaining what action is being...Ch. 2 - For the Manages relationship in Figure 2-12a,...Ch. 2 - Explain the distinction between entity type and...Ch. 2 - Why is it recommended that every ternary...Ch. 2 - A cellular operator needs a database to keep track...Ch. 2 - Prob. 2.24PAECh. 2 - Answer the following questions concerning Figure...Ch. 2 - Prob. 2.26PAECh. 2 - You may have been assigned a CASE or a drawing...Ch. 2 - Consider the two E-R diagrams in Figure 2-25 Q,...Ch. 2 - Prob. 2.29PAECh. 2 - Are associative entities also weak entities? Why...Ch. 2 - Because Visio does not explicitly show associative...Ch. 2 - Figure 2-26 shows a grade report that is mailed to...Ch. 2 - Prob. 2.33PAECh. 2 - The Is Married To relationship in Figure 2-12a...Ch. 2 - Figure 2-27 represents a situation of students who...Ch. 2 - Figure 2-28 shows two diagrams (A and B), both of...Ch. 2 - Prob. 2.37PAECh. 2 - Review Figure 2-8LQ and Figure 2-22. Identify any...Ch. 2 - Prob. 2.39PAECh. 2 - Prob. 2.40PAECh. 2 - Prob. 2.41PAECh. 2 - Prob. 2.42PAECh. 2 - Prob. 2.43PAECh. 2 - Prob. 2.44PAECh. 2 - Prob. 2.45PAECh. 2 - Prob. 2.46PAECh. 2 - Prob. 2.47PAECh. 2 - Prob. 2.48PAECh. 2 - Draw an ERD for the following situation. (State...Ch. 2 - Prob. 2.50PAECh. 2 - Prob. 2.51PAECh. 2 - Review your answer to Problem and Exercise 2-49 if...
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Enhanced Entity Relationship Model; Author: Data Science Center;https://www.youtube.com/watch?v=ocQUtXPumdQ;License: Standard YouTube License, CC-BY