![Essentials of Computer Organization and Architecture](https://www.bartleby.com/isbn_cover_images/9781284123036/9781284123036_largeCoverImage.gif)
Explanation of Solution
a)
Converting 458 base 10 to base 3 using subtraction method:
Step 1:
Check the possibility of multiplying any integer with the powers of 3 which may result in lower number than 458. The number that can be subtracted from the given number 458 with the power of 3 is 243. The number 243 is less than 458. So subtract 243 from 458.
Step 2:
The number that can be subtracted from the given number 215 with the power of 3 is 81 and it should be multiplied by 2 in order to get the nearest number of 215. The number 162 is less than 215. So subtract 162 from 215.
Step 3:
The number that can be subtracted from the given number 53 with the power of 3 is 27. The number 27 is less than 53. So subtract 27 from 53.
Step 4:
The number that can be subtracted from the given number 26 with the power of 3 is 9 and it should be multiplied by 2 in order to get the nearest number of 26. The number 18 is less than 26. So subtract 18 from 26.
Step 5:
The number that can be subtracted from the given number 8 with the power of 3 is 3 and it should be multiplied by 2 in order to get the nearest number of 8. The number 6 is less than 8. So subtract 6 from 8.
Step 6:
The number that can be subtracted from the given number 2 with the power of 3 is 1 and it should be multiplied by 2 in order to get the nearest number of 2. So subtract 2 from 2. The result will be 0. The process is stopped as the remainder is 0.
Therefore, the equivalent value of
Explanation of Solution
b)
Converting 677 base 10 to base 5 using subtraction method:
Step 1:
Check the possibility of multiplying any integer with the powers of 5 which may result in lower number than 677. The number that can be subtracted from the given number 677 with the power of 5 is 625. The number 625 is less than 677. So subtract 625 from 677.
Step 2:
Take 5 to the power of 3 that is 125. The number 125 is greater than 52. So make the value as 0.
Step 3:
The number that can be subtracted from the given number 52 with the power of 5 is 25 and it should be multiplied by 2 in order to get the nearest number of 52. The number 50 is less than 52. So subtract 50 from 52.
Step 4:
Take 5 to the power of 1 that is 5. The number 5 is greater than 2. So make the value as 0.
Step 5:
The number that can be subtracted from the given number 2 with the power of 5 is 1 and it should be multiplied by 2 in order to get the nearest number of 2. So subtract 2 from 2. The result will be 0. The process is stopped as the remainder is 0.
Therefore, the equivalent value of
Explanation of Solution
c)
Converting 1518 base 10 to base 7 using subtraction method:
Step 1:
Check the possibility of multiplying any integer with the powers of 7 which may result in lower number than 1518. The number that can be subtracted from the given number 1518 with the power of 7 is 343 and it should be multiplied by 4 in order to get the nearest number of 1518. The number 1372 is less than 1518. So subtract 1372 from 1518.
Step 2:
The number that can be subtracted from the given number 146 with the power of 7 is 49 and it should be multiplied by 2 in order to get the nearest number of 146. The number 98 is less than 146. So subtract 98 from 146.
Step 3:
The number that can be subtracted from the given number 48 with the power of 7 is 7 and it should be multiplied by 6 in order to get the nearest number of 48. The number 42 is less than 48. So subtract 42 from 48.
Step 4:
The number that can be subtracted from the given number 6 with the power of 7 is 1 and it should be multiplied by 6 in order to get the nearest number of 6. So subtract 6 from 6. The result will be 0. The process is stopped as the remainder is 0.
Therefore, the equivalent value of
Explanation of Solution
d)
Converting 4401 base 10 to base 9 using subtraction method:
Step 1:
Check the possibility of multiplying any integer with the powers of 9 which may result in lower number than 4401. The number that can be subtracted from the given number 4401 with the power of 9 is 729 and it should be multiplied by 6 in order to get the nearest number of 4410. The number 4374 is less than 4401. So subtract 4374 from 4401.
Step 2:
Take 9 to the power of 2 that is 81. The number 81 is greater than 27. So make the value as 0.
Step 3:
The number that can be subtracted from the given number 27 with the power of 9 is 9 and it should be multiplied by 3 in order to get the nearest number of 27. So subtract 27 from 27.
Step 4:
Take 9 to the power of 0 that is 1. So make the value as 0. The result will be 0. The process is stopped as the remainder is 0.
Therefore, the equivalent value of
Want to see more full solutions like this?
Chapter 2 Solutions
Essentials of Computer Organization and Architecture
- Find the Error: full_name = input ('Enter your full name: ') name = split(full_name) for string in name: print(string[0].upper(), sep='', end='') print('.', sep=' ', end='')arrow_forwardPlease show the code for the Tikz figure of the complex plane and the curve C. Also, mark all singularities of the integrand.arrow_forward11. Go to the Webinars worksheet. DeShawn wants to determine the number of webinars the company can hold on Tuesdays and Thursdays to make the highest weekly profit without interfering with consultations, which are also scheduled for Tuesdays and Thursdays and use the same resources. Use Solver to find this information as follows: a. Use Total weekly profit as the objective cell in the Solver model, with the goal of determining the maximum value for that cell. b. Use the number of Tuesday and Thursday sessions for the five programs as the changing variable cells. c. Determine and enter the constraints based on the information provided in Table 3. d. Use Simplex LP as the solving method to find a global optimal solution. e. Save the Solver model below the Maximum weekly profit model label. f. Solve the model, keeping the Solver solution. Table 3: Solver Constraints Constraint Cell or Range Each webinar is scheduled at least once on Tuesday and once on Thursday B4:F5 Each Tuesday and…arrow_forward
- Go to the Webinars DeShawn wants to determine the number of webinars the company can hold on Tuesdays and Thursdays to make the highest weekly profit without interfering with consultations, which are also scheduled for Tuesdays and Thursdays and use the same resources. Use Solver to find this information as follows: Use Total weekly profit as the objective cell in the Solver model, with the goal of determining the maximum value for that cell. Use the number of Tuesday and Thursday sessions for the five programs as the changing variable cells. Determine and enter the constraints based on the information provided in Table 3. Use Simplex LP as the solving method to find a global optimal solution. Save the Solver model below the Maximum weekly profit model label. Solve the model, keeping the Solver solution. Table 3: Solver Constraints Constraint Cell or Range Each webinar is scheduled at least once on Tuesday and once on Thursday B4:F5 Each Tuesday and Thursday…arrow_forwardI want to ask someone who has experiences in writing physics based simulation software. For context I am building a game engine, and want to implement physics simulation. There are a few approaches that I managed to find, but would like to know what are other approaches to doing physics simulation entry points from scenes, would you be able to visually draw me a few approaches (like 3 approaces)? When I say entry point to the actual physics simulation. An example of this is when the user presses the play button in the editor, it starts and initiates the physics system. Applying all of the global physics settings parameters that gets applied to that scene. Here is the use-case, I am looking for. If you have two scenes, and select scene 1. You press the play button. The physics simulation starts. When that physics simulation starts, you are also having to update the physics through some physics dedicated delta time because physics needs to happen faster update frequency. To elaborate,…arrow_forwardI want to ask someone who has experiences in writing physics based simulation software. For context I am building a game engine, and want to implement physics simulation. There are a few approaches that I managed to find, but would like to know what are other approaches to doing physics simulation entry points from scenes, would you be able to visually draw me a few approaches (like 3 approaces)?When I say entry point to the actual physics simulation. An example of this is when the user presses the play button in the editor, it starts and initiates the physics system. Applying all of the global physics settings parameters that gets applied to that scene.Here is the use-case, I am looking for. If you have two scenes, and select scene 1. You press the play button. The physics simulation starts. When that physics simulation starts, you are also having to update the physics through some physics dedicated delta time because physics needs to happen faster update frequency.To elaborate, what…arrow_forward
- Male comedians were typically the main/dominant star of television sitcoms made during the FCC licensing freeze. Question 19 options: True False In the episode of The Honeymooners that you watched this week, why did Alice decide to get a job outside of the home? Question 1 options: to earn enough money to buy a mink coat to have something to do while the kids were at school to pay the bills after her husband got laid offarrow_forwardAfter the FCC licensing freeze was lifted, sitcoms featuring urban settings and working class characters became far less common. Question 14 options: True Falsearrow_forwardsolve this questions for me .arrow_forward
- a) first player is the minimizing player. What move should be chosen?b) What nodes would not need to be examined using the alpha-beta pruning procedure?arrow_forwardConsider the problem of finding a path in the grid shown below from the position S to theposition G. The agent can move on the grid horizontally and vertically, one square at atime (each step has a cost of one). No step may be made into a forbidden crossed area. Inthe case of ties, break it using up, left, right, and down.(a) Draw the search tree in a greedy search. Manhattan distance should be used as theheuristic function. That is, h(n) for any node n is the Manhattan distance from nto G. The Manhattan distance between two points is the distance in the x-directionplus the distance in the y-direction. It corresponds to the distance traveled along citystreets arranged in a grid. For example, the Manhattan distance between G and S is4. What is the path that is found by the greedy search?(b) Draw the search tree in an A∗search. Manhattan distance should be used as thearrow_forwardwhats for dinner? pleasearrow_forward
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
![Text book image](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
![Text book image](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
![Text book image](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
![Text book image](https://www.bartleby.com/isbn_cover_images/9780133976892/9780133976892_smallCoverImage.gif)
![Text book image](https://www.bartleby.com/isbn_cover_images/9781337627900/9781337627900_smallCoverImage.gif)
![Text book image](https://www.bartleby.com/isbn_cover_images/9780073373843/9780073373843_smallCoverImage.gif)