Starting Out with C++ from Control Structures to Objects (8th Edition)
Starting Out with C++ from Control Structures to Objects (8th Edition)
8th Edition
ISBN: 9780133769395
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 18, Problem 4PC
Program Plan Intro

Dynamic Queue Template

Program Plan:

Main.cpp:

  • Include required header files.
  • Inside “main ()” function,
    • Declare a constant variable
    • Declare a template
    • Manipulate and insert elements into the queue using “enqueue ()” function.
    • Delete the queue elements using “dequeue ()” function.

Dynqueue.h:

  • Include required header files.
  • Create template class
  • Declare a class named “Dynqueue”. Inside the class,
    • Inside the “private” access specifier,
      • Create a structure named “QueueNode”.
        • Create an object for the template
        • Create a pointer named “next”.
      • Create two pointers named “front” and “rear”.
      • Declare a variable.
    • Inside “public” access specifier,
      • Declare constructor and destructor.
      • Declare the functions “enqueue ()”, “dequeue ()”, “isEmpty ()”, “isFull ()”, and “clear ()”.
  • Declare template class.
  • Give definition for the constructor.
    • Assign the values.
  • Declare template class.
  • Give definition for the destructor.
    • Call the function “clear ()”.
  • Declare template class.
  • Give function definition for “enqueue ()”.
    • Make the pointer “newNode” as null.
    • Assign “num” to newNode->value.
    • Make newNode->next as null.
    • Check whether the queue is empty using “isEmpty ()” function.
      • If the condition is true then, assign newNode to “front” and “rear”.
      • If the condition is not true then,
        • Assign newNode to rear->next
        • Assign newNode to “rear”.
      • Increment the variable “numItems”.
  • Declare template class.
  • Give function definition for “dequeue ()”.
    • Assign temp pointer as null.
    • Check if the queue is empty using “isEmpty ()” function.
      • If the condition is true then print “The queue is empty”.
      • If the condition is not true then,
        • Assign the value of front to the variable “num”.
        • Make front->next as “temp”.
        • Delete the front value
        • Make temp as front.
        • Decrement the variable “numItems”.
  • Declare template class.
  • Give function definition for “isEmpty ()”.
    • Assign “true” to a Boolean variable
    • Check if “numItems” is true.
      • If the condition is true then assign “false” to the variable.
    • Return the Boolean variable.
  • Declare template class.
  • Give function definition for “clear ()”.
    • Create an object for template.
      • Dequeue values from queue till the queue becomes empty using “while” condition.

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Students have asked these similar questions
solve this questions for me .
a) first player is the minimizing player. What move should be chosen?b) What nodes would not need to be examined using the alpha-beta pruning procedure?
Consider the problem of finding a path in the grid shown below from the position S to theposition G. The agent can move on the grid horizontally and vertically, one square at atime (each step has a cost of one). No step may be made into a forbidden crossed area. Inthe case of ties, break it using up, left, right, and down.(a) Draw the search tree in a greedy search. Manhattan distance should be used as theheuristic function. That is, h(n) for any node n is the Manhattan distance from nto G. The Manhattan distance between two points is the distance in the x-directionplus the distance in the y-direction. It corresponds to the distance traveled along citystreets arranged in a grid. For example, the Manhattan distance between G and S is4. What is the path that is found by the greedy search?(b) Draw the search tree in an A∗search. Manhattan distance should be used as the

Chapter 18 Solutions

Starting Out with C++ from Control Structures to Objects (8th Edition)

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