Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Textbook Question
Chapter 10.2, Problem 12STE
Given the following class definition, write an appropriate definition for the member function set:
class Temperature { public: void set(double newDegrees, char newScale); //Sets the member variables to the values given as //arguments. double degrees; char scale; //'F' for Fahrenheit or 'C' for Celsius. }; |
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Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 10 Solutions
Problem Solving with C++ (10th Edition)
Ch. 10.1 - Given the following structure and structure...Ch. 10.1 - Consider the following type definition: struct...Ch. 10.1 - What is the error in the following structure...Ch. 10.1 - Given the following struct definition: struct A {...Ch. 10.1 - Here is an initialization of a structure type....Ch. 10.1 - Write a definition for a structure type for...Ch. 10.1 - Prob. 7STECh. 10.1 - Prob. 8STECh. 10.1 - Give the structure definition for a type named...Ch. 10.1 - Declare a variable of type StockRecord (given in...
Ch. 10.2 - Below we have redefined the class DayOfYear from...Ch. 10.2 - Given the following class definition, write an...Ch. 10.2 - Prob. 13STECh. 10.2 - The private member function DayOfYear::checkDate...Ch. 10.2 - Suppose your program contains the following class...Ch. 10.2 - Suppose you change Self-Test Exercise 15 so that...Ch. 10.2 - Explain what public: and private: do in a class...Ch. 10.2 - a. How many public: sections are required in a...Ch. 10.2 - Give a definition for the function with the...Ch. 10.2 - Give a definition for the function with the...Ch. 10.2 - Give a definition for the function with the...Ch. 10.2 - Suppose your program contains the following class...Ch. 10.2 - How would you change the definition of the class...Ch. 10.2 - Prob. 24STECh. 10.3 - When you define an ADT as a C++ class, should you...Ch. 10.3 - When you define an ADT as a C++ class, what items...Ch. 10.3 - Suppose your friend defines an ADT as a C++ class...Ch. 10.3 - Redo the three- and two-parameter constructors in...Ch. 10.4 - How does inheritance support code reuse and make...Ch. 10.4 - Can a derived class directly access by name a...Ch. 10.4 - Suppose the class SportsCar is a derived class of...Ch. 10 - Solution to Practice Program 10.1 Redefine...Ch. 10 - Redo your definition of the class CDAccount from...Ch. 10 - Define a class for a type called CounterType. An...Ch. 10 - Write a grading program for a class with the...Ch. 10 - Redo Programming Project 1 (or do it for the first...Ch. 10 - Define a class called Month that is an abstract...Ch. 10 - Redefine the implementation of the class Month...Ch. 10 - My mother always took a little red counter to the...Ch. 10 - Write a rational number class. This problem will...Ch. 10 - Define a class called Odometer that will be used...Ch. 10 - Redo Programming Project 7 from Chapter 5 (or do...Ch. 10 - The U.S. Postal Service printed a bar code on...Ch. 10 - Consider a class Movie that contains information...
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