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- You are in process of writing a class definition for the class Book. It has three data attributes: book_title, book_author, and book_publisher. The data attributes should be private. In Python, write a setter/mutator method and a getter/accessor method for book_title(only) that will be part of your class definition. Note: You do not need to write the entire class definition. Just the two methods mentioned.arrow_forwardjava. write grading program for a class with the following grading policies. thers a total of 2 quizzes, each graded on the basis of 10 points. theeres is 1 midterm exam and one final exam, each graded on the basis of 100 points. final exam counts for 50% of the grade, the midterm counts for 25%, and the 2 quizzes together count for a total of 25%. (Do not forget to normalize the quiz scores.) letter grade will be given based on the following criterion: 90 – 100 A 80 – 89 B 70 – 79 C 60 – 69 D 0 – 59 E program will read student’s scores from a txf file, save them in an arrayor arrays), process the arrays), print the student’s record, which consists of the name, 2 quiz and 2 exam scores as well along with students avg numscore for the course and final letter grade. please noteAll the scores are integers and a student name consists of no more than 10 characters. justify output filearrow_forwardWrite a program to play an automated dice game that uses two dice (GVDie class provided). The player rolls both dice and either wins one credit, loses one credit, or sets a goal for future rolls. Current round ends when player wins or loses a credit. Game ends when credits are zero.Note: this program is designed for incremental development. Complete each step and submit for grading before starting the next step. Only a portion of tests pass after each step but confirm progress.Step 0. Read starter template and do not change the provided code. Two GVDie objects are created. A random seed is read from input and passed to a die. This supports automated testing and creates predictable results that would otherwise be random. Starting credits is read from input. Step 1 Roll both dice. Player wins one credit by rolling 7 or 11. Player losses one credit by rolling 2, 3, or 12. Otherwise, credits do not change and the player's goal is set to the dice total. The player's goal must be repeated in…arrow_forward
- I need the answer as soon as possiblearrow_forwardWe're going to explore the law of large numbers here with a dice rolling program. Seed the random number generator with the current time and then roll three 6-sided dice (often described as 3d6) a total of 1,000,000 times and keep track of the number of times each sum 3 - 18 occurs. Be sure to separate all functions and methods (if you chose to use a class or structure) into both the prototype and an implementation below the main. 1. Build a regular c-type function that returns a random number between 3 - 18. This will simulate a single roll of three dice. Use the prototype: int rollDice(void);2. In the main, roll the dice 1,000,000 times and tally up the results in an array. I DO NOT want each individual roll printed to screen. Let the index represent the number rolled and the value will represent the number of times that number has been rolled. For example, a[3] = 5357 a[4] = 14750...a[18] = 4981 This array set-up will mean that the result 3 occurred 5,357 times and the…arrow_forwardFirst, you need to design, code in Java, test and document a base class, Student. The Student class will have the following information: A. Title of the student (eg Mr, Miss, Ms, Mrs etc)B. A first name (given name)C. A last name (family name/surname)D. Student number (ID) – an integer number (of type long)E. A date of birth (in day/month/year format – three ints) - (Do NOT use the Date class from JAVA)The student class will have at least the following constructors and methods:(i) two constructors - one without any parameters (the default constructor), and one with parameters to give initial values to all the instance variables.(ii) a reasonable number of set and get methods.(iii) methods to compute the final overall mark and the final grade (which will be overridden in the respective child classes). These two methods will be void methods that set the appropriate instance variables. Remember one method can call another method. If you prefer, you can define a single method that sets…arrow_forward
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