Concepts Of Programming Languages
12th Edition
ISBN: 9780134997186
Author: Sebesta, Robert W.
Publisher: Pearson,
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Textbook Question
Chapter 1, Problem 11RQ
Describe some design trade-offs between efficiency and safety in some language you know.
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane.
The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.
Cell Class:
public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…
Chapter 1 Solutions
Concepts Of Programming Languages
Ch. 1 - Why is it useful for a programmer to have some...Ch. 1 - Prob. 2RQCh. 1 - Prob. 3RQCh. 1 - Prob. 4RQCh. 1 - Prob. 5RQCh. 1 - In what language is most of UNIX written?Ch. 1 - What is the disadvantage of having too many...Ch. 1 - How can user-defined operator overloading harm the...Ch. 1 - Prob. 9RQCh. 1 - Prob. 10RQ
Ch. 1 - Describe some design trade-offs between efficiency...Ch. 1 - Prob. 12RQCh. 1 - Prob. 13RQCh. 1 - Prob. 14RQCh. 1 - Prob. 15RQCh. 1 - Prob. 16RQCh. 1 - Prob. 17RQCh. 1 - Prob. 18RQCh. 1 - Prob. 19RQCh. 1 - Prob. 20RQCh. 1 - Prob. 21RQCh. 1 - Prob. 22RQCh. 1 - Prob. 23RQCh. 1 - Prob. 24RQCh. 1 - Prob. 25RQCh. 1 - What role does the symbol table play in a...Ch. 1 - Prob. 27RQCh. 1 - Prob. 28RQCh. 1 - What are the advantages in implementing a language...Ch. 1 - Prob. 1PSCh. 1 - What are some features of specific programming...Ch. 1 - Prob. 3PSCh. 1 - Prob. 4PSCh. 1 - Prob. 5PSCh. 1 - What common programming language statement, in...Ch. 1 - Java uses a right brace to mark the end of all...Ch. 1 - Prob. 8PSCh. 1 - Explain the different aspects of the cost of a...Ch. 1 - Prob. 10PSCh. 1 - Describe some design trade-offs between efficiency...Ch. 1 - Prob. 12PSCh. 1 - Prob. 13PSCh. 1 - Prob. 14PSCh. 1 - How do type declaration statements for simple...Ch. 1 - Write an evaluation of some programming language...Ch. 1 - Prob. 17PSCh. 1 - Many contemporary languages allow two kinds of...
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