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A: Q
#include <iostream>
using namespace std;
class Player
{
private:
int id;
static int next_id;
public:
int getID() { return id; }
Player() { id = next_id++; }
};
int Player::next_id = 1;
int main()
{
Player p1;
Player p2;
Player p3;
cout << p1.getID() << " ";
cout << p2.getID() << " ";
cout << p3.getID();
return 0;
}
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- #ifndef INT_SET_H#define INT_SET_H #include <iostream> class IntSet{public: static const int DEFAULT_CAPACITY = 1; IntSet(int initial_capacity = DEFAULT_CAPACITY); IntSet(const IntSet& src); ~IntSet(); IntSet& operator=(const IntSet& rhs); int size() const; bool isEmpty() const; bool contains(int anInt) const; bool isSubsetOf(const IntSet& otherIntSet) const; void DumpData(std::ostream& out) const; IntSet unionWith(const IntSet& otherIntSet) const; IntSet intersect(const IntSet& otherIntSet) const; IntSet subtract(const IntSet& otherIntSet) const; void reset(); bool add(int anInt); bool remove(int anInt); private: int* data; int capacity; int used; void resize(int new_capacity);}; bool operator==(const IntSet& is1, const IntSet& is2); #endifwrite the UMLclass diagram #include<iostream>#include<string> using namespace std; const int maxrow = 10; string ChickenriceQuantity[maxrow] = {};string ChickenriceType[maxrow] = {};string search(); class Chickenrice{ public: string ChickenriceQuantity[maxrow]; string ChickenriceType[maxrow]; void DisplayMenu(); void AddRecord(); void DeleteRecord(string search); void ShowRecord(string search); void DisplayAllRecord(); }; int main(){ std::cout<<"MENU\n"; int option; system("CLS"); Chickenrice rice; do{ cout<<"1-Display menu"< cout<<"2-Add details"< cout<<"3-Delete details"< cout<<"4-View all list of chicken rice"< cout<<"5-View selected chicken rice record"< cout<<"6-EXIT"< cout<<"Select OPTION"< cin>>option; switch(option) { case 1: { rice.DisplayMenu();…An Inventory structure is declared as follows: struct Inventory{int itemCode; int qtyOnHand;}; Write a definition statement that creates an Inventory variable named trivet and initializes it with an initialization list so that its code is 555 and its quantity is110.
- C:/Users/r1821655/CLionProjects/untitled/sequence.cpp:48:5: error: return type specification for constructor invalidtemplate <class Item>class sequence{public:// TYPEDEFS and MEMBER SP2020typedef Item value_type;typedef std::size_t size_type;static const size_type CAPACITY = 10;// CONSTRUCTORsequence();// MODIFICATION MEMBER FUNCTIONSvoid start();void end();void advance();void move_back();void add(const value_type& entry);void remove_current();// CONSTANT MEMBER FUNCTIONSsize_type size() const;bool is_item() const;value_type current() const;private:value_type data[CAPACITY];size_type used;size_type current_index;};} 48 | void sequence<Item>::sequence() : used(0), current_index(0) { } | ^~~~ line 47 template<class Item> line 48 void sequence<Item>::sequence() : used(0), current_index(0) { }class implementation file -- Rectangle.cpp class Rectangle { #include #include "Rectangle.h" using namespace std; private: double width; double length; public: void setWidth (double); void setLength (double) ; double getWidth() const; double getLength() const; double getArea () const; } ; // set the width of the rectangle void Rectangle::setWidth (double w) { width = w; } // set the length of the rectangle void Rectangle::setLength (double l) { length l; //get the width of the rectangle double Rectangle::getWidth() const { return width; // more member functions here/* Interface File: Movie.h Declaration of Movie Class (Variables - "Data Members" or "Attributes" AND Functions - "Member Functions" or "Methods") */ #ifndef MOVIE_H // Include Guard or Header Guard -If already defined ignore rest of code #define MOVIE_H // Otherwise, define MOVIE_H #include<string> // Note: Not "using namespace std;" or even "using std::string" class Movie { private: std::string title = ""; // Explict scope used --> std::string int year = 0; public: Movie(std::string title = "", int year = 1888); // Declaring a Default Constructor ~Movie(); // A Destructor used for freeing up resources void set_title(std::string title_param); std::string get_title() const; // "const" safeguards class variable changes within function std::string get_title_upper() const; void set_year(int year_param); int get_year() const; }; //…
- int num=10, k=2; int *ptr1, *ptr2, *ptr3; San c++ language ptrl = ptrl ptrl = ptrl ptr3 = ptr2 ptr3 = 2; k; %3D ptrl; = (int *) (ptr2 ptrl) ptr3 ptr3 = ptr2 ptrl k; (int *) (ptr2 Valid ptr1) + k; ptrl ptrl + 2; Or ptrl = ptrl + k; ptr3 = ptrl + ptr2; ptr3 = Not valid (int *) (ptrl + ptr2) = ptrl + ptr2 + k; (int *) (ptrl + ptr2) + k; ptr3 ptrl = ptrl * 2; ptrl = ptrl * k; ptr3 = ptr2 * ptrl; ptrl = ptrl / 2 ptrl = ptrl / k; ptr2 / ptr%; ptr3 =#include <iostream> #include <iomanip> #include <string> #include <vector> using namespace std; class Movie { private: string title = ""; int year = 0; public: void set_title(string title_param); string get_title() const; // "const" safeguards class variable changes within function string get_title_upper() const; void set_year(int year_param); int get_year() const; }; // NOTICE: Class declaration ends with semicolon! void Movie::set_title(string title_param) { title = title_param; } string Movie::get_title() const { return title; } string Movie::get_title_upper() const { string title_upper; for (char c : title) { title_upper.push_back(toupper(c)); } return title_upper; } void Movie::set_year(int year_param) { year = year_param; } int Movie::get_year() const { return year; } int main() { cout << "The Movie List program\n\n"…C code Blocks Select all of the code segments that are the correct way to define a variable class as an array of 185 personal structures. struct personal { int id; // id numberchar name[80];}; Options: a .personal class[185]; b. struct personal class[185]; c. typedef struct personal classStruct;classStruct class[185]; d. typedef class[185];
- Design a struct with following members: p_num_lots, int* type pa_lots, int [] type (dynamically allocated) Implement following methods: parameterized constructor which takes an int for num of lots copy constructor copy assignment operator destructorQuestion is in the image #include <iostream> using namespace std; class Game { public: Game() { cout <<"Game Started"<<endl; } //destructor goes here }; class Quiz: public Game { public: Quiz() { cout <<"Quiz Started"<<endl; } //destructor goes here }; int main() { Quiz q; }class IndexItem { public: virtual int count() = 0; virtual void display()= 0; };class Book : public IndexItem { private: string title; string author; public: Book(string title, string author): title(title), author(author){} virtual int count(){ return 1; } virtual void display(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };class Category: public IndexItem { private: /* fill in the private member variables for the Category class below */ ? int count; public: Category(string name, string code): name(name), code(code){} /* Implement the count function below. Consider the use of the function as depicted in main() */ ? /* Implement the add function which fills the category with contents below. Consider the use of the function as depicted in main() */ ? virtualvoiddisplay(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };
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