Program: File GamePurse.h: class GamePurse { // data int purseAmount; public: // public functions GamePurse(int); void Win(int); void Loose(int); int GetAmount(); }; File GamePurse.cpp: #include "GamePurse.h" // constructor initilaizes the purseAmount variable GamePurse::GamePurse(int amount){ purseAmount = amount; } // function definations // add a winning amount to the purseAmount void GamePurse:: Win(int amount){ purseAmount+= amount; } // deduct an amount from the purseAmount. void GamePurse:: Loose(int amount){ purseAmount-= amount; } // return the value of purseAmount. int GamePurse::GetAmount(){ return purseAmount; } File main.cpp: // include necessary header files #include #include "GamePurse.h" #include #include using namespace std; int main(){ // create the object of GamePurse class GamePurse dice(100); int amt=1; // seed the random generator srand(time(0)); // to play the dice game repeatedly while(amt!=0){ cout<<"Welcome to the diceware game. You have 100 in your game purse."<>amt; // exit condition if(amt==0){ break; } // to to bet only a positive amount to play a game. while(amt<0){ cout<<"Enter a bet amount to play (0 means exit the program):"<>amt; } // generate the dice randomly int comp_dice = rand()%5 + 1; int user_dice = rand()%5 + 1; cout<<"Your dice is "<=comp_dice){ cout<<"You won "<< amt <<" dollars!"<
File GamePurse.h:
class GamePurse
{
// data
int purseAmount;
public:
// public functions
GamePurse(int);
void Win(int);
void Loose(int);
int GetAmount();
};
File GamePurse.cpp:
#include "GamePurse.h"
// constructor initilaizes the purseAmount variable
GamePurse::GamePurse(int amount){
purseAmount = amount;
}
// function definations
// add a winning amount to the purseAmount
void GamePurse:: Win(int amount){
purseAmount+= amount;
}
// deduct an amount from the purseAmount.
void GamePurse:: Loose(int amount){
purseAmount-= amount;
}
// return the value of purseAmount.
int GamePurse::GetAmount(){
return purseAmount;
}
File main.cpp:
// include necessary header files
#include <stdlib.h>
#include "GamePurse.h"
#include<iostream>
#include<time.h>
using namespace std;
int main(){
// create the object of GamePurse class
GamePurse dice(100);
int amt=1;
// seed the random generator
srand(time(0));
// to play the dice game repeatedly
while(amt!=0){
cout<<"Welcome to the diceware game. You have 100 in your game purse."<<endl;
cout<<"Enter a bet amount to play (0 means exit the program):"<<endl;
cin>>amt;
// exit condition
if(amt==0){
break;
}
// to to bet only a positive amount to play a game.
while(amt<0){
cout<<"Enter a bet amount to play (0 means exit the program):"<<endl;
cin>>amt;
}
// generate the dice randomly
int comp_dice = rand()%5 + 1;
int user_dice = rand()%5 + 1;
cout<<"Your dice is "<<user_dice<<endl;
cout<<"Computer dice is "<<comp_dice<<endl;
// update the purse amount
if(user_dice>=comp_dice){
cout<<"You won "<< amt <<" dollars!"<<endl;
dice.Win(amt);
}else{
cout<<"You lost "<< amt <<" dollars!"<<endl;
dice.Loose(amt);
}
cout<<"Your game purse now has "<< dice.GetAmount()<<" dollars"<<endl<<endl;
}
// exit statements
cout<<"You choose to exit the program. Thank you and goodbye."<<endl;
}
Add these features:
- Multilevel Inheritance with polymorphism and includes at least one abstract class.
- Dynamic memory (new, delete) using pointers within a class.
- At least one template class.
- At least one operator overloading
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